My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Lumberjack Ram Rider
Zap
Bats Witch Ram Rider
Barbarian Barrel
Knight Wizard Witch Lumberjack
The Log
Witch Lumberjack Ram Rider
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Wizard Witch Lumberjack Ram Rider
Fireball
Wizard Witch Lumberjack Ram Rider
Poison
Bats Wizard Witch
Lightning
Knight Wizard Witch Lumberjack Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Lumberjack Wizard Witch Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Knight Lumberjack Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Lumberjack Ram Rider
Knight
Bats Wizard Witch Lumberjack Ram Rider
Wizard
Knight Lumberjack Ram Rider Mega Knight
Witch
Knight Lumberjack Ram Rider Mega Knight
Lightning
Ram Rider
Lumberjack
Bats Knight Wizard Witch Ram Rider Mega Knight
Ram Rider
Lightning Bats Knight Wizard Witch Lumberjack Mega Knight
Mega Knight
Bats Wizard Witch Lumberjack Ram Rider

Defense Synergies 1 10

Bats
Knight Lumberjack Mega Knight
Knight
Bats Wizard Witch Lumberjack
Wizard
Knight Lumberjack Mega Knight
Witch
Knight Lumberjack Mega Knight
Lightning
Lumberjack
Bats Knight Wizard Witch Ram Rider
Ram Rider
Lumberjack
Mega Knight
Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard Ram Rider
Lumberjack Bats Knight Witch Ram Rider Mega Knight
Witch Lumberjack Ram Rider Mega Knight Bats Knight Lightning
Witch Lumberjack Bats Knight Ram Rider Mega Knight
Lightning Lumberjack Mega Knight
Bats Lumberjack Mega Knight
Bats Lightning Ram Rider Wizard Witch
Lightning Ram Rider Mega Knight
Witch Lumberjack
Knight Lumberjack Mega Knight
Bats Witch Knight Wizard Lumberjack Ram Rider Mega Knight
Bats Wizard Witch Ram Rider
Lumberjack Mega Knight Bats Knight Wizard Witch Lightning Ram Rider
Wizard Mega Knight Bats Witch Lumberjack
Knight Lumberjack Ram Rider Mega Knight
Lightning Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Bats Knight Witch Lumberjack
Mega Knight Bats Knight Wizard Witch Lumberjack Ram Rider
Wizard Witch Bats Knight Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Wizard Mega Knight Bats Knight Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Witch
Knight Wizard Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Bats Knight Witch Lightning Ram Rider
Lightning Lumberjack Mega Knight Bats Knight Ram Rider
Knight Witch Lumberjack Ram Rider Mega Knight
Wizard Bats Witch Ram Rider
Bats Knight Witch Lightning Lumberjack Ram Rider
Mega Knight Knight Lumberjack
Lightning Mega Knight Bats Knight Witch
Witch
Mega Knight Bats Knight Witch Lumberjack
Lightning Mega Knight
Lightning Mega Knight Knight Wizard Witch Lumberjack Ram Rider
Wizard Witch Mega Knight
Witch Bats Knight Lightning Lumberjack
Bats Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Ram Rider
Lightning
Lightning Knight
Wizard Mega Knight
Wizard Bats Witch Ram Rider
Wizard Witch
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Bats Lumberjack
Lightning Knight Wizard Ram Rider
Lightning Wizard
Lightning Knight
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard Mega Knight
Lightning
Bats Lightning
Lightning Wizard Mega Knight
Lightning Wizard Witch Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Witch Mega Knight
Witch
Wizard Witch Lightning Ram Rider
Lightning Wizard Witch Ram Rider Mega Knight
Lightning
Lightning Bats Wizard Witch
Lightning Bats Wizard Witch
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Bats Witch
Lightning Wizard Witch Ram Rider
Lightning Knight Wizard Lumberjack Mega Knight
Wizard Lightning
Lightning
Mega Knight
Bats Witch Lightning
Bats Witch Lightning
Lightning Witch Mega Knight

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