My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Knight Valkyrie Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Valkyrie Hog Rider Wizard Witch
Fireball
Minions Hog Rider Wizard Witch
Poison
Minions Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Fireball Valkyrie Hog Rider Poison Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Fireball Wizard Poison Witch
Minions
Knight Hog Rider Valkyrie
Fireball
Hog Rider Knight
Valkyrie
Hog Rider Minions Wizard Witch
Hog Rider
Knight Minions Fireball Valkyrie Wizard Poison Witch
Wizard
Knight Valkyrie Hog Rider
Poison
Knight Hog Rider
Witch
Knight Valkyrie Hog Rider

Defense Synergies 2 7

Knight
Minions Fireball Wizard Poison Witch
Minions
Knight Valkyrie
Fireball
Knight Valkyrie
Valkyrie
Minions Fireball Wizard Witch
Hog Rider
Wizard
Knight Valkyrie
Poison
Knight
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie Wizard
Knight Minions Valkyrie Witch
Witch Knight Minions Valkyrie
Witch Knight Minions Valkyrie
Fireball Valkyrie Poison
Fireball Minions Valkyrie
Minions Fireball Wizard Poison Witch
Fireball Valkyrie Poison
Witch Minions
Knight Valkyrie
Minions Valkyrie Poison Witch Knight Fireball Wizard
Minions Fireball Wizard Poison Witch
Knight Minions Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Minions Poison Witch
Knight
Fireball
Wizard Knight Minions Fireball Valkyrie Poison Witch
Fireball Knight Minions Valkyrie Wizard Witch
Valkyrie Wizard Poison Witch Knight Minions Fireball
Valkyrie Wizard Knight Minions Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch
Fireball Poison Knight Valkyrie Wizard
Knight Minions Valkyrie Witch
Valkyrie Knight Fireball
Knight Valkyrie Witch
Fireball Wizard Poison Minions Witch
Knight Minions Fireball Valkyrie Witch
Knight Valkyrie
Knight Minions Fireball Valkyrie Poison Witch
Witch
Knight Minions Valkyrie Witch
Fireball Valkyrie Poison
Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Knight Minions Fireball Valkyrie Poison
Minions Valkyrie Poison Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Valkyrie
Fireball Poison
Fireball Poison
Knight Fireball Valkyrie Poison
Fireball Wizard Poison Valkyrie
Fireball Wizard Poison Minions Witch
Wizard Poison Witch
Fireball Poison Wizard
Fireball Poison Wizard
Minions Fireball Poison
Poison Knight Fireball Valkyrie Wizard
Fireball Poison Wizard
Poison Knight Fireball
Minions Fireball Poison
Fireball Poison
Fireball Wizard Poison Witch
Fireball Wizard Poison
Fireball Poison
Minions
Fireball Wizard Poison
Fireball Valkyrie Wizard Poison Witch
Minions Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Valkyrie Wizard Witch
Witch
Fireball Poison Wizard Witch
Fireball Wizard Poison Witch
Fireball Poison
Poison Fireball Wizard Witch
Minions Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard
Fireball Poison
Fireball Wizard Poison
Minions Fireball Witch
Fireball Poison Wizard Witch
Fireball
Fireball Poison Knight Valkyrie Wizard
Fireball Wizard Poison
Fireball Poison
Minions Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch

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