My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bandit Inferno Dragon Magic Archer Night Witch Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Magic Archer Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Bandit Inferno Dragon Night Witch
Barbarian Barrel
Knight Wizard Bandit Magic Archer Night Witch
The Log
Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Wizard Bandit Inferno Dragon Magic Archer Night Witch
Fireball
Wizard Bandit Inferno Dragon Magic Archer Night Witch
Poison
Wizard Magic Archer Night Witch
Lightning
Knight Wizard Bandit Inferno Dragon Magic Archer Night Witch Archer Queen
Rocket
Wizard Inferno Dragon Magic Archer Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Bandit Inferno Dragon Magic Archer Night Witch Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Bandit Inferno Dragon Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Magic Archer Night Witch Archer Queen
Wizard
Knight Bandit Mega Knight
Bandit
Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Knight Bandit Mega Knight
Night Witch
Knight Mega Knight
Mega Knight
Inferno Dragon Wizard Bandit Magic Archer Night Witch Archer Queen
Archer Queen
Knight Mega Knight

Defense Synergies 2 10

Knight
Magic Archer Archer Queen Wizard Night Witch
Wizard
Knight Bandit Mega Knight
Bandit
Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Knight Bandit Night Witch Mega Knight
Night Witch
Knight Magic Archer Mega Knight
Mega Knight
Wizard Bandit Inferno Dragon Magic Archer Night Witch
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Magic Archer
Inferno Dragon Knight Bandit Night Witch Mega Knight
Mega Knight Knight Bandit Inferno Dragon Night Witch
Inferno Dragon Night Witch Knight Bandit Mega Knight
Mega Knight
Bandit Magic Archer Night Witch Mega Knight
Inferno Dragon Wizard Magic Archer Night Witch
Bandit Magic Archer Mega Knight
Inferno Dragon Night Witch Archer Queen
Knight Bandit Night Witch Mega Knight
Knight Wizard Bandit Magic Archer Night Witch Mega Knight
Inferno Dragon Wizard Magic Archer Night Witch
Night Witch Mega Knight Knight Wizard Bandit
Wizard Mega Knight Magic Archer Night Witch
Inferno Dragon Knight Bandit Mega Knight
Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Knight Night Witch
Mega Knight Knight Wizard Bandit Magic Archer Night Witch
Wizard Knight Bandit Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Wizard Mega Knight Knight Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Bandit Knight Wizard Inferno Dragon Magic Archer Mega Knight
Bandit Mega Knight Knight
Mega Knight Knight Bandit Night Witch
Knight Bandit Inferno Dragon Night Witch Mega Knight
Wizard Magic Archer
Knight Bandit Night Witch
Mega Knight Knight Inferno Dragon
Mega Knight Knight Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Archer Queen
Mega Knight Knight Wizard Bandit Night Witch
Wizard Magic Archer Mega Knight
Knight Inferno Dragon Magic Archer Night Witch Archer Queen
Mega Knight Wizard Inferno Dragon Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Bandit
Bandit Magic Archer
Bandit Magic Archer
Knight
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit
Night Witch
Knight Wizard Bandit Magic Archer
Wizard Magic Archer Archer Queen
Knight Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Wizard Bandit Magic Archer
Magic Archer Wizard Bandit Mega Knight
Night Witch
Wizard Bandit Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Wizard
Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Bandit Magic Archer
Wizard Bandit Magic Archer Mega Knight
Bandit Magic Archer
Wizard Magic Archer Night Witch
Wizard
Night Witch
Wizard Bandit Magic Archer Night Witch Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bandit Magic Archer Night Witch
Wizard Magic Archer Archer Queen
Knight Wizard Magic Archer Mega Knight
Wizard Magic Archer
Archer Queen
Mega Knight Archer Queen
Magic Archer Archer Queen
Magic Archer Archer Queen
Bandit Magic Archer Mega Knight Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: