My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Giant Skeleton Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Fire Spirit Bats Lumberjack
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Knight Wizard Giant Skeleton Ice Wizard Lumberjack
The Log
Fire Spirit Giant Skeleton Lumberjack
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Wizard Giant Skeleton Ice Wizard Lumberjack
Fireball
Wizard Ice Wizard Lumberjack
Poison
Bats Wizard Ice Wizard
Lightning
Knight Wizard Ice Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Ice Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant Skeleton Lumberjack
Bats
Knight Giant Skeleton Lumberjack
Knight
Bats Fire Spirit Wizard The Log Ice Wizard Lumberjack
Wizard
Knight Giant Skeleton Lumberjack
Giant Skeleton
Bats Fire Spirit Wizard The Log Ice Wizard Lumberjack
The Log
Knight Giant Skeleton Lumberjack
Ice Wizard
Knight Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Bats Knight Wizard Giant Skeleton The Log Ice Wizard

Defense Synergies 3 19

Fire Spirit
Knight Giant Skeleton The Log
Bats
Knight Giant Skeleton The Log Ice Wizard Lumberjack
Knight
Fire Spirit Bats Ice Wizard Wizard The Log Lumberjack
Wizard
Knight Giant Skeleton The Log Ice Wizard Lumberjack
Giant Skeleton
Fire Spirit Bats Wizard The Log Ice Wizard Lumberjack
The Log
Fire Spirit Bats Knight Wizard Giant Skeleton Ice Wizard Lumberjack
Ice Wizard
Knight Bats Wizard Giant Skeleton The Log Lumberjack
Lumberjack
Bats Knight Wizard Giant Skeleton The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Lumberjack Bats Knight The Log Ice Wizard
Lumberjack Fire Spirit Bats Knight Giant Skeleton Ice Wizard
Lumberjack Bats Knight Ice Wizard
Giant Skeleton The Log Lumberjack
The Log Fire Spirit Bats Ice Wizard Lumberjack
Bats Fire Spirit Wizard Ice Wizard
Giant Skeleton The Log
Ice Wizard Lumberjack
Knight Fire Spirit Giant Skeleton Ice Wizard Lumberjack
Bats Ice Wizard Knight Wizard Giant Skeleton The Log Lumberjack
Bats Wizard Ice Wizard
Lumberjack Fire Spirit Bats Knight Wizard Giant Skeleton The Log Ice Wizard
Fire Spirit Wizard Bats The Log Lumberjack
Knight Lumberjack
The Log Lumberjack
Wizard Bats Knight Lumberjack
Fire Spirit Bats Knight Wizard The Log Ice Wizard Lumberjack
Wizard The Log Fire Spirit Bats Knight Giant Skeleton Ice Wizard Lumberjack
Lumberjack
Wizard Fire Spirit Bats Knight Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Skeleton
Knight Wizard The Log Lumberjack
Giant Skeleton Lumberjack Bats Knight The Log
Giant Skeleton Lumberjack Bats Knight The Log
Giant Skeleton Knight Lumberjack
Fire Spirit Wizard Bats Ice Wizard
Bats Knight Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Knight Lumberjack
Giant Skeleton Bats Knight The Log
Bats Knight Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Knight Wizard Lumberjack
Wizard
Bats Knight Giant Skeleton The Log Lumberjack
Bats Wizard Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log Ice Wizard
Giant Skeleton The Log
Knight Giant Skeleton The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Bats Ice Wizard
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Ice Wizard
The Log Wizard
Fire Spirit Bats Lumberjack
Knight Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log
The Log
Wizard The Log
Wizard The Log
Bats
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Fire Spirit Bats Wizard Ice Wizard
Bats Wizard
Wizard The Log
Giant Skeleton
Wizard The Log
Fire Spirit Bats
Fire Spirit Wizard Ice Wizard
The Log
Knight Wizard Lumberjack
The Log Wizard
Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log

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