My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde
Zap
Minion Horde Prince
Barbarian Barrel
Knight Wizard
The Log
Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Wizard Prince P.E.K.K.A
Fireball
Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Knight Wizard Prince
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Minion Horde Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Knight Minion Horde

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Prince
Knight
Arrows Minion Horde Wizard Prince
Minion Horde
Rage Knight Prince
Wizard
Knight Rage Prince P.E.K.K.A
Rocket
Rage
Minion Horde Wizard Prince
Prince
Arrows Knight Minion Horde Wizard Rage
P.E.K.K.A
Arrows Wizard

Defense Synergies 0 7

Arrows
Knight Prince P.E.K.K.A
Knight
Arrows Minion Horde Wizard
Minion Horde
Knight
Wizard
Knight Prince P.E.K.K.A
Rocket
Rage
Prince
Arrows Wizard
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Wizard
Minion Horde P.E.K.K.A Knight Prince
Minion Horde Rocket Prince P.E.K.K.A Knight
Minion Horde Prince P.E.K.K.A Knight
Arrows Rocket Prince P.E.K.K.A
Arrows
Minion Horde Rocket Arrows Wizard
Rocket Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Prince
Knight Minion Horde Prince
Minion Horde Arrows Knight Wizard
Arrows Minion Horde Wizard
Minion Horde Prince P.E.K.K.A Knight Wizard Rocket
Wizard Rocket Arrows Minion Horde Prince P.E.K.K.A
P.E.K.K.A Knight Minion Horde Prince
Minion Horde Rocket Prince P.E.K.K.A
Minion Horde Wizard Arrows Knight Prince P.E.K.K.A
Arrows Knight Minion Horde Wizard Prince
Arrows Wizard Knight
P.E.K.K.A Prince
Wizard Arrows Knight Minion Horde Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince P.E.K.K.A
Arrows Knight Wizard Rocket Prince
P.E.K.K.A Knight Minion Horde Rocket Prince
Rocket Prince P.E.K.K.A Knight Minion Horde
P.E.K.K.A Knight Minion Horde Prince
Arrows Wizard Rocket Minion Horde
Rocket Prince P.E.K.K.A Knight Minion Horde
P.E.K.K.A Knight Minion Horde Prince
Minion Horde Rocket P.E.K.K.A Knight Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Knight Minion Horde Prince
Rocket P.E.K.K.A Arrows Prince
Rocket Prince P.E.K.K.A Knight Minion Horde Wizard
Wizard Minion Horde
Knight Minion Horde Rocket Prince P.E.K.K.A
Arrows Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Knight Rocket Prince
Wizard Rocket Arrows Minion Horde
Arrows Wizard Minion Horde Rocket
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Rocket Minion Horde Prince
Rocket Arrows Knight Minion Horde Wizard Prince
Arrows Wizard Rocket
Rocket Knight
Arrows Minion Horde Rocket
Arrows Prince
Rocket Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Wizard
Rocket Minion Horde Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard Prince
Rocket Arrows
Arrows Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Rocket
Rocket Arrows Minion Horde
P.E.K.K.A Minion Horde Prince
Rocket Arrows Wizard
Minion Horde Rocket Prince
Rocket Arrows Wizard
Arrows
Knight Minion Horde Wizard Rocket Prince
Arrows Wizard
Rocket Arrows
Minion Horde Prince P.E.K.K.A
Minion Horde Rocket
Rocket
Rocket Prince

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