My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone Witch
Zap
Goblin Barrel Clone Witch
Barbarian Barrel
Knight Valkyrie Wizard Goblin Barrel Clone Witch Royal Ghost
The Log
Goblin Barrel Clone Witch
Earthquake
Goblin Barrel Clone Witch
Arrows
Goblin Barrel Clone Witch
Royal Delivery
Knight Valkyrie Wizard Goblin Barrel Clone Witch Royal Ghost
Fireball
Wizard Goblin Barrel Clone Witch
Poison
Wizard Clone Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Clone Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Clone Royal Ghost Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Clone Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Witch
Valkyrie
Goblin Barrel Wizard Witch Royal Ghost
Wizard
Knight Valkyrie Royal Ghost Mega Knight
Goblin Barrel
Knight Valkyrie Clone Royal Ghost Mega Knight
Clone
Goblin Barrel Witch
Witch
Knight Valkyrie Clone Royal Ghost Mega Knight
Royal Ghost
Valkyrie Wizard Goblin Barrel Witch Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Royal Ghost

Defense Synergies 0 9

Knight
Wizard Witch
Valkyrie
Wizard Witch
Wizard
Knight Valkyrie Royal Ghost Mega Knight
Goblin Barrel
Clone
Witch
Knight Valkyrie Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Knight Valkyrie Witch Mega Knight
Witch Mega Knight Knight Valkyrie
Witch Knight Valkyrie Mega Knight
Valkyrie Mega Knight
Valkyrie Royal Ghost Mega Knight
Wizard Witch
Valkyrie Mega Knight
Witch
Knight Valkyrie Royal Ghost Mega Knight
Valkyrie Witch Knight Wizard Royal Ghost Mega Knight
Wizard Witch
Mega Knight Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Witch Royal Ghost
Knight Mega Knight
Mega Knight
Wizard Mega Knight Knight Valkyrie Witch
Mega Knight Knight Valkyrie Wizard Witch Royal Ghost
Valkyrie Wizard Witch Knight Royal Ghost Mega Knight
Valkyrie Wizard Royal Ghost Mega Knight Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch Royal Ghost
Knight Valkyrie Wizard Royal Ghost Mega Knight
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Knight
Knight Valkyrie Witch Mega Knight
Wizard Witch
Knight Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Witch
Witch
Mega Knight Knight Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Witch Knight Valkyrie
Valkyrie Mega Knight Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Royal Ghost
Royal Ghost
Knight Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Knight Valkyrie Wizard
Wizard
Knight
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Royal Ghost
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Witch
Wizard Witch
Knight Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Witch
Witch
Witch Royal Ghost Mega Knight

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