My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Flying Machine Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Wizard
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Wizard Bowler
Fireball
Firecracker Elixir Golem Flying Machine Wizard Bowler
Poison
Firecracker Elixir Golem Flying Machine Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Bowler
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Flying Machine Wizard
Firecracker
Knight Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Bowler
Elixir Golem
Firecracker Mini P.E.K.K.A Flying Machine Wizard Bowler
Mini P.E.K.K.A
Firecracker Elixir Golem Valkyrie Wizard Bowler
Valkyrie
Firecracker Mini P.E.K.K.A Flying Machine Wizard
Flying Machine
Knight Firecracker Elixir Golem Valkyrie Bowler
Wizard
Knight Elixir Golem Mini P.E.K.K.A Valkyrie
Bowler
Firecracker Elixir Golem Mini P.E.K.K.A Flying Machine

Defense Synergies 2 13

Knight
Firecracker Mini P.E.K.K.A Flying Machine Wizard Bowler
Firecracker
Knight Valkyrie Mini P.E.K.K.A Flying Machine
Elixir Golem
Mini P.E.K.K.A
Knight Firecracker Valkyrie Wizard Bowler
Valkyrie
Firecracker Mini P.E.K.K.A Flying Machine Wizard Bowler
Flying Machine
Knight Firecracker Valkyrie Bowler
Wizard
Knight Mini P.E.K.K.A Valkyrie
Bowler
Knight Mini P.E.K.K.A Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Valkyrie Flying Machine Wizard
Mini P.E.K.K.A Knight Firecracker Valkyrie Flying Machine
Mini P.E.K.K.A Bowler Knight Valkyrie
Mini P.E.K.K.A Knight Firecracker Valkyrie Bowler
Firecracker Mini P.E.K.K.A Valkyrie Bowler
Bowler Firecracker Valkyrie Flying Machine
Firecracker Flying Machine Wizard
Bowler Valkyrie Flying Machine
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler
Valkyrie Knight Firecracker Flying Machine Wizard Bowler
Firecracker Flying Machine Wizard
Mini P.E.K.K.A Bowler Knight Valkyrie Flying Machine Wizard
Valkyrie Wizard Bowler Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Bowler
Wizard Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler
Knight Firecracker Valkyrie Flying Machine Wizard Bowler
Valkyrie Wizard Knight Firecracker Flying Machine Bowler
Mini P.E.K.K.A
Valkyrie Wizard Bowler Knight Firecracker Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Bowler
Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Wizard Bowler
Knight Mini P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A Valkyrie Bowler Knight
Knight Mini P.E.K.K.A Valkyrie Bowler
Firecracker Wizard Flying Machine
Mini P.E.K.K.A Knight Valkyrie Flying Machine Bowler
Mini P.E.K.K.A Knight Valkyrie
Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine
Knight Mini P.E.K.K.A Valkyrie Flying Machine Bowler
Valkyrie Bowler
Mini P.E.K.K.A Bowler Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Flying Machine Bowler
Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Bowler
Valkyrie Bowler Firecracker Mini P.E.K.K.A Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Flying Machine
Firecracker Flying Machine Bowler
Flying Machine
Knight Firecracker Valkyrie Flying Machine
Wizard Firecracker Valkyrie Bowler
Firecracker Wizard Flying Machine
Firecracker Flying Machine Wizard Bowler
Firecracker Flying Machine Wizard Bowler
Firecracker Flying Machine Wizard
Mini P.E.K.K.A Bowler
Firecracker Knight Valkyrie Flying Machine Wizard Bowler
Firecracker Flying Machine Wizard
Flying Machine Knight Firecracker Bowler
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Wizard Bowler
Firecracker Flying Machine Wizard Bowler
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Wizard Bowler
Firecracker Valkyrie Flying Machine Wizard Bowler
Bowler
Wizard
Bowler
Flying Machine
Firecracker Valkyrie Wizard Bowler
Firecracker Flying Machine Wizard Bowler
Flying Machine Wizard Bowler
Firecracker
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Mini P.E.K.K.A Bowler
Wizard
Firecracker
Firecracker Wizard Bowler
Flying Machine
Firecracker Flying Machine Wizard
Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Wizard Bowler
Firecracker Flying Machine Wizard Bowler
Firecracker Flying Machine
Firecracker Flying Machine Bowler
Firecracker Flying Machine
Firecracker Flying Machine Bowler

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