My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Wizard Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Firecracker Hog Rider Wizard Skeleton Army Inferno Dragon
Poison
Firecracker Wizard Skeleton Army
Lightning
Knight Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Valkyrie Hog Rider Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard
Firecracker
Knight Hog Rider Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie
Hog Rider Firecracker Wizard P.E.K.K.A
Hog Rider
Knight Firecracker Valkyrie Wizard
Wizard
Knight Valkyrie Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Firecracker Valkyrie Wizard
Inferno Dragon
Firecracker

Defense Synergies 2 9

Knight
Firecracker Wizard Skeleton Army
Firecracker
Knight Valkyrie Skeleton Army P.E.K.K.A
Valkyrie
Firecracker Wizard P.E.K.K.A
Hog Rider
Wizard
Knight Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Knight Firecracker Wizard Inferno Dragon
P.E.K.K.A
Firecracker Valkyrie Wizard
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Knight Firecracker Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Firecracker Valkyrie
Inferno Dragon Firecracker Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Knight Firecracker Wizard
Inferno Dragon Firecracker Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Knight
Skeleton Army P.E.K.K.A Inferno Dragon
Wizard Knight Firecracker Valkyrie Skeleton Army P.E.K.K.A
Knight Firecracker Valkyrie Wizard Skeleton Army
Valkyrie Wizard Knight Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Wizard Skeleton Army Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army P.E.K.K.A
Knight Firecracker Valkyrie Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Skeleton Army Inferno Dragon
Firecracker Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army Inferno Dragon
P.E.K.K.A Knight Firecracker Valkyrie Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Knight Firecracker Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie Firecracker Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Knight Valkyrie Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Wizard
Firecracker Valkyrie Wizard
Inferno Dragon
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Knight Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker

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