My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Zappies Prince Executioner Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zappies
Zap
Zappies Prince
Barbarian Barrel
Knight Tesla Zappies Executioner
The Log
Zappies Prince
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Knight Zappies Prince Executioner
Fireball
Tesla Zappies Executioner
Poison
Zappies Executioner
Lightning
Knight Tesla Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Prince Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Tesla Zappies Golden Knight Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Tesla Zappies

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Zappies Prince
Tesla
Zappies
Knight Prince Mega Knight
Tornado
Executioner Mega Knight
Prince
Mega Knight Knight Zappies
Executioner
Knight Tornado Mega Knight
Mega Knight
Prince Zappies Tornado Executioner
Golden Knight

Defense Synergies 3 13

Knight
Tesla Executioner Zappies Tornado
Tesla
Knight Zappies Tornado Prince
Zappies
Knight Tesla Tornado Prince Mega Knight Golden Knight
Tornado
Executioner Knight Tesla Zappies Prince Mega Knight
Prince
Tesla Zappies Tornado Executioner
Executioner
Knight Tornado Prince Mega Knight
Mega Knight
Zappies Tornado Executioner
Golden Knight
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Zappies Executioner Golden Knight
Knight Tesla Zappies Prince Executioner Mega Knight
Tesla Tornado Prince Mega Knight Knight Zappies Executioner
Tesla Prince Knight Zappies Mega Knight
Tornado Prince Mega Knight
Tornado Tesla Zappies Executioner Mega Knight
Tesla Tornado Zappies Executioner
Tesla Mega Knight Golden Knight
Tesla Zappies Tornado Prince
Knight Tornado Tesla Zappies Prince Mega Knight
Executioner Knight Tesla Zappies Tornado Mega Knight
Tesla Executioner Zappies Tornado
Tesla Prince Mega Knight Knight Zappies
Executioner Mega Knight Tesla Zappies Tornado Prince Golden Knight
Knight Tesla Zappies Prince Mega Knight
Tornado Tesla Zappies Prince Mega Knight
Tesla Mega Knight Knight Zappies Tornado Prince Executioner
Tesla Mega Knight Knight Zappies Tornado Prince Executioner Golden Knight
Tornado Executioner Knight Tesla Zappies Mega Knight
Tesla Zappies Tornado Prince
Mega Knight Knight Tesla Zappies Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Zappies Prince
Knight Tesla Prince Executioner Mega Knight
Zappies Mega Knight Knight Prince Golden Knight
Prince Mega Knight Knight Tesla Zappies Tornado
Knight Tesla Zappies Prince Executioner Mega Knight
Executioner Tesla Zappies Tornado
Prince Knight Tesla Zappies
Mega Knight Knight Tesla Zappies Prince
Mega Knight Knight Zappies Tornado Prince
Tesla Zappies
Mega Knight Knight Tesla Zappies Prince Golden Knight
Mega Knight Tornado Prince
Prince Mega Knight Knight Tesla Zappies Executioner Golden Knight
Tesla Zappies Executioner Mega Knight
Tesla Zappies Knight Tornado Prince Executioner Golden Knight
Executioner Mega Knight Tesla Zappies Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Tornado Executioner Golden Knight
Knight Prince
Executioner Mega Knight
Executioner Tornado
Tornado Executioner
Tornado Executioner
Tornado Golden Knight
Tornado Prince
Knight Tornado Prince Golden Knight
Tornado Executioner
Knight Executioner Golden Knight
Prince
Executioner Golden Knight
Executioner Mega Knight
Tornado
Prince Executioner Mega Knight
Tornado Mega Knight Golden Knight
Prince Mega Knight
Tornado
Tornado Prince
Tornado Executioner Mega Knight
Tornado Executioner Golden Knight
Tornado Prince Mega Knight Golden Knight
Tornado Golden Knight
Tornado Executioner
Zappies
Mega Knight
Zappies
Prince Mega Knight
Zappies Prince
Zappies Tornado Executioner
Knight Prince Executioner Mega Knight
Executioner
Tornado
Prince Executioner Mega Knight
Zappies Tornado Golden Knight
Zappies Tornado Executioner
Tornado Prince Executioner Mega Knight Golden Knight

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