My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Tesla Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Tesla Graveyard
Arrows
Graveyard
Royal Delivery
Knight Baby Dragon Bowler Ice Wizard Graveyard
Fireball
Tesla Baby Dragon Bowler Ice Wizard
Poison
Ice Wizard Graveyard
Lightning
Knight Tesla Baby Dragon Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Poison Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Ice Wizard Tesla Baby Dragon Poison Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Ice Wizard Tesla

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard Poison Ice Wizard
Tesla
Tornado
Baby Dragon Poison Bowler Ice Wizard Graveyard
Baby Dragon
Knight Tornado Graveyard Poison Bowler Ice Wizard
Poison
Graveyard Knight Tornado Baby Dragon Bowler
Bowler
Graveyard Tornado Baby Dragon Poison Ice Wizard
Ice Wizard
Knight Tornado Baby Dragon Bowler Graveyard
Graveyard
Knight Baby Dragon Poison Bowler Tornado Ice Wizard

Defense Synergies 5 13

Knight
Tesla Ice Wizard Tornado Baby Dragon Poison Bowler
Tesla
Knight Tornado Baby Dragon Poison Bowler
Tornado
Bowler Ice Wizard Knight Tesla Baby Dragon Poison
Baby Dragon
Ice Wizard Knight Tesla Tornado Bowler
Poison
Knight Tesla Tornado Ice Wizard
Bowler
Tornado Knight Tesla Baby Dragon Ice Wizard
Ice Wizard
Knight Tornado Baby Dragon Poison Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Baby Dragon
Knight Tesla Ice Wizard
Tesla Tornado Bowler Knight Ice Wizard
Tesla Knight Bowler Ice Wizard
Tornado Poison Bowler
Tornado Bowler Tesla Baby Dragon Ice Wizard
Tesla Tornado Baby Dragon Poison Ice Wizard
Bowler Tesla Baby Dragon Poison
Tesla Tornado Ice Wizard
Knight Tornado Tesla Bowler Ice Wizard
Poison Ice Wizard Knight Tesla Tornado Baby Dragon Bowler
Tesla Tornado Baby Dragon Poison Ice Wizard
Tesla Bowler Knight Ice Wizard
Bowler Tesla Tornado Baby Dragon Poison
Knight Tesla
Tornado Tesla Bowler
Tesla Knight Tornado Poison Bowler
Tesla Knight Tornado Baby Dragon Bowler Ice Wizard
Tornado Baby Dragon Poison Knight Tesla Bowler Ice Wizard
Tesla Tornado
Bowler Knight Tesla Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bowler
Poison Knight Tesla Baby Dragon Bowler
Knight Bowler
Bowler Knight Tesla Tornado
Knight Tesla Bowler
Poison Tesla Tornado Baby Dragon Ice Wizard
Knight Tesla Bowler Ice Wizard
Knight Tesla
Knight Tornado Baby Dragon Poison
Tesla
Knight Tesla Bowler
Tornado Poison Bowler
Bowler Knight Tesla
Tesla Baby Dragon Bowler
Tesla Knight Tornado Baby Dragon Poison Bowler
Poison Bowler Tesla Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Tornado Baby Dragon Bowler Ice Wizard
Baby Dragon Poison
Knight Poison
Poison Baby Dragon Bowler
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison Bowler
Poison Tornado Baby Dragon Bowler Ice Wizard
Poison Tornado
Tornado Poison Bowler
Poison Knight Tornado Bowler
Poison Tornado Baby Dragon
Poison Knight Baby Dragon Bowler
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Bowler
Baby Dragon Poison Bowler
Tornado Poison
Baby Dragon Poison Bowler
Tornado Baby Dragon Poison Bowler
Baby Dragon Poison Bowler
Tornado Poison
Tornado Bowler
Baby Dragon Poison
Tornado Poison Baby Dragon Bowler Ice Wizard
Poison Tornado Baby Dragon Bowler Ice Wizard
Tornado Baby Dragon Poison Bowler
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Poison
Bowler
Poison
Poison
Poison Bowler
Poison Tornado Baby Dragon Ice Wizard
Poison Knight Baby Dragon Bowler
Baby Dragon Poison Bowler
Tornado Poison
Tornado Baby Dragon Poison Bowler
Tornado Poison
Poison Tornado Baby Dragon Bowler

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