My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Musketeer Skeleton Army Inferno Dragon Ram Rider
Zap
Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Knight Tesla Musketeer Skeleton Army
The Log
Musketeer Skeleton Army Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Skeleton Army Inferno Dragon Ram Rider
Fireball
Tesla Musketeer Skeleton Army Inferno Dragon Ram Rider
Poison
Musketeer Skeleton Army
Lightning
Knight Tesla Musketeer Inferno Dragon Ram Rider
Rocket
Musketeer Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Skeleton Army Tesla Fireball Musketeer Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Skeleton Army Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball Ram Rider
Tesla
Fireball
Mirror Knight Ram Rider
Musketeer
Knight Mirror Ram Rider
Mirror
Fireball Musketeer Skeleton Army Ram Rider
Skeleton Army
Mirror
Inferno Dragon
Ram Rider
Knight Fireball Musketeer Mirror

Defense Synergies 6 12

Knight
Tesla Musketeer Fireball Skeleton Army
Tesla
Knight Musketeer Mirror Fireball Skeleton Army Inferno Dragon
Fireball
Mirror Knight Tesla Musketeer Ram Rider
Musketeer
Knight Tesla Fireball Mirror Skeleton Army Ram Rider
Mirror
Tesla Fireball Skeleton Army Musketeer Inferno Dragon
Skeleton Army
Mirror Knight Tesla Musketeer Inferno Dragon
Inferno Dragon
Tesla Mirror Skeleton Army
Ram Rider
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer Ram Rider
Skeleton Army Inferno Dragon Knight Tesla Musketeer Ram Rider
Tesla Skeleton Army Ram Rider Knight Musketeer Inferno Dragon
Tesla Skeleton Army Inferno Dragon Knight Musketeer Ram Rider
Fireball Skeleton Army
Fireball Skeleton Army Tesla Musketeer
Tesla Musketeer Inferno Dragon Ram Rider Fireball
Tesla Fireball Musketeer Ram Rider
Tesla Inferno Dragon Musketeer Skeleton Army
Knight Skeleton Army Tesla Musketeer
Skeleton Army Knight Tesla Fireball Musketeer Ram Rider
Tesla Musketeer Inferno Dragon Fireball Ram Rider
Tesla Skeleton Army Knight Fireball Musketeer Ram Rider
Fireball Skeleton Army Tesla
Skeleton Army Inferno Dragon Knight Tesla Ram Rider
Skeleton Army Tesla Fireball Inferno Dragon Ram Rider
Tesla Knight Fireball Musketeer Skeleton Army
Tesla Fireball Knight Musketeer Skeleton Army Ram Rider
Knight Tesla Fireball Musketeer Inferno Dragon Ram Rider
Tesla Musketeer Inferno Dragon Ram Rider
Skeleton Army Knight Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball
Fireball Knight Tesla Musketeer Inferno Dragon
Skeleton Army Knight Musketeer Ram Rider
Skeleton Army Knight Tesla Fireball Musketeer Ram Rider
Knight Tesla Musketeer Skeleton Army Inferno Dragon Ram Rider
Fireball Tesla Musketeer Ram Rider
Skeleton Army Knight Tesla Fireball Musketeer Ram Rider
Knight Tesla Skeleton Army Inferno Dragon
Knight Fireball Skeleton Army Inferno Dragon
Tesla Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Knight Tesla Musketeer
Skeleton Army Fireball
Skeleton Army Knight Tesla Fireball Ram Rider
Tesla Fireball Musketeer Skeleton Army
Tesla Skeleton Army Knight Fireball Musketeer Inferno Dragon
Tesla Fireball Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Ram Rider
Fireball
Knight Fireball Musketeer
Fireball
Fireball Musketeer Ram Rider
Musketeer
Fireball Ram Rider
Fireball Ram Rider
Fireball Musketeer
Knight Fireball Musketeer Ram Rider
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Inferno Dragon
Fireball Musketeer Ram Rider
Fireball Musketeer Ram Rider
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Skeleton Army
Fireball Musketeer Ram Rider
Fireball
Fireball Knight Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: