My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Musketeer Goblin Hut Baby Dragon Miner
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Knight Musketeer Goblin Hut
The Log
Spear Goblins Musketeer Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Knight Musketeer Goblin Hut Baby Dragon Miner
Fireball
Musketeer Goblin Hut Baby Dragon
Poison
Spear Goblins Musketeer Goblin Hut
Lightning
Knight Musketeer Goblin Hut Baby Dragon
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Knight Miner Musketeer Baby Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Knight

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Goblin Hut Baby Dragon
Arrows
Knight Miner
Knight
Spear Goblins Musketeer Baby Dragon Arrows Goblin Hut The Log Miner
Musketeer
Knight Goblin Hut Baby Dragon The Log Miner
Goblin Hut
Spear Goblins Knight Musketeer Baby Dragon The Log Miner
Baby Dragon
Knight Spear Goblins Musketeer Goblin Hut Miner
The Log
Knight Musketeer Goblin Hut Miner
Miner
Spear Goblins Arrows Knight Musketeer Goblin Hut Baby Dragon The Log

Defense Synergies 3 16

Spear Goblins
Knight Arrows Musketeer Goblin Hut Baby Dragon The Log
Arrows
Spear Goblins Knight Goblin Hut
Knight
Spear Goblins Musketeer Arrows Goblin Hut Baby Dragon The Log
Musketeer
Knight The Log Spear Goblins Goblin Hut Baby Dragon Miner
Goblin Hut
Spear Goblins Arrows Knight Musketeer Baby Dragon
Baby Dragon
Spear Goblins Knight Musketeer Goblin Hut The Log
The Log
Musketeer Spear Goblins Knight Baby Dragon Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer Goblin Hut Baby Dragon The Log
Knight Musketeer Goblin Hut The Log
Goblin Hut Knight Musketeer
Goblin Hut Knight Musketeer
Arrows The Log
Arrows The Log Spear Goblins Musketeer Baby Dragon
Musketeer Spear Goblins Arrows Goblin Hut Baby Dragon
Arrows Musketeer Baby Dragon The Log
Musketeer Goblin Hut
Knight Spear Goblins Musketeer Miner
Spear Goblins Arrows Knight Musketeer Goblin Hut Baby Dragon The Log
Arrows Musketeer Spear Goblins Goblin Hut Baby Dragon
Goblin Hut Knight Musketeer The Log
Arrows Goblin Hut Baby Dragon The Log
Knight Goblin Hut
Goblin Hut The Log
Arrows Knight Musketeer Goblin Hut
Arrows Spear Goblins Knight Musketeer Goblin Hut Baby Dragon The Log
Arrows Baby Dragon The Log Spear Goblins Knight Musketeer Goblin Hut
Musketeer Goblin Hut
Spear Goblins Arrows Knight Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Goblin Hut
Arrows Knight Musketeer Baby Dragon The Log Miner
Spear Goblins Knight Musketeer Goblin Hut The Log
Knight Musketeer The Log
Knight Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Baby Dragon
Spear Goblins Knight Musketeer Goblin Hut
Knight
Spear Goblins Knight Goblin Hut Baby Dragon The Log
Musketeer Goblin Hut
Knight Musketeer Goblin Hut
Arrows The Log
Knight
Musketeer Baby Dragon
Goblin Hut Spear Goblins Knight Musketeer Baby Dragon The Log
Arrows Musketeer Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log Miner
Arrows Goblin Hut Baby Dragon The Log Miner
Arrows Knight Musketeer The Log
Arrows Baby Dragon The Log
Arrows Spear Goblins Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Musketeer
Miner Arrows Knight Musketeer The Log
Arrows Musketeer Baby Dragon
Knight Musketeer Goblin Hut Baby Dragon The Log Miner
Arrows Musketeer Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon The Log
Spear Goblins Arrows Musketeer Goblin Hut Baby Dragon The Log
Arrows Musketeer Goblin Hut Baby Dragon The Log
Arrows
Arrows Musketeer Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Musketeer Baby Dragon The Log
Arrows
Musketeer The Log
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log Miner
Miner Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon
Musketeer Goblin Hut
Arrows Musketeer The Log Miner
Arrows
Arrows The Log
Spear Goblins Musketeer Goblin Hut
Arrows Musketeer Baby Dragon
Arrows The Log
Miner Knight Musketeer Baby Dragon
Arrows The Log Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon The Log Miner

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