My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Elixir Golem
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Elixir Golem Valkyrie
The Log
Goblin Gang Elite Barbarians Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Elite Barbarians Elixir Golem Valkyrie
Fireball
Goblin Gang Elite Barbarians Elixir Golem
Poison
Bats Goblin Gang Elixir Golem
Lightning
Knight Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Knight Goblin Gang Elixir Golem Valkyrie Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Knight Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Elite Barbarians Elixir Golem
Giant Snowball
Knight Elite Barbarians Elixir Golem Valkyrie
Knight
Bats Goblin Gang Giant Snowball Elite Barbarians
Goblin Gang
Knight Elixir Golem Valkyrie
Elite Barbarians
Valkyrie Bats Giant Snowball Knight
Elixir Golem
Bats Giant Snowball Goblin Gang
Valkyrie
Bats Elite Barbarians Giant Snowball Goblin Gang
Rocket

Defense Synergies 4 6

Bats
Knight Giant Snowball Valkyrie
Giant Snowball
Goblin Gang Bats Knight Elite Barbarians Valkyrie
Knight
Bats Goblin Gang Giant Snowball
Goblin Gang
Giant Snowball Knight Valkyrie
Elite Barbarians
Valkyrie Giant Snowball
Elixir Golem
Valkyrie
Elite Barbarians Bats Giant Snowball Goblin Gang
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Valkyrie
Elite Barbarians Bats Knight Goblin Gang Valkyrie
Goblin Gang Rocket Bats Giant Snowball Knight Elite Barbarians Valkyrie
Elite Barbarians Bats Knight Goblin Gang Valkyrie
Elite Barbarians Valkyrie Rocket
Goblin Gang Bats Giant Snowball Valkyrie
Bats Giant Snowball Rocket Goblin Gang
Rocket Valkyrie
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Giant Snowball Valkyrie
Bats Goblin Gang Valkyrie Giant Snowball Knight
Bats Giant Snowball Goblin Gang
Bats Giant Snowball Knight Goblin Gang Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Bats Giant Snowball Goblin Gang
Elite Barbarians Knight Goblin Gang
Rocket Giant Snowball Goblin Gang Elite Barbarians
Bats Knight Goblin Gang Elite Barbarians Valkyrie
Bats Giant Snowball Knight Goblin Gang Elite Barbarians Valkyrie
Giant Snowball Valkyrie Bats Knight
Elite Barbarians
Goblin Gang Valkyrie Bats Giant Snowball Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Giant Snowball Elite Barbarians
Giant Snowball Knight Goblin Gang Elite Barbarians Valkyrie Rocket
Goblin Gang Bats Knight Elite Barbarians Valkyrie Rocket
Goblin Gang Valkyrie Rocket Bats Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Rocket Bats Giant Snowball Goblin Gang
Goblin Gang Rocket Bats Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Rocket Bats Giant Snowball Knight Elite Barbarians Valkyrie
Goblin Gang
Bats Knight Elite Barbarians Valkyrie
Rocket Giant Snowball Elite Barbarians Valkyrie
Elite Barbarians Rocket Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Elite Barbarians Bats Knight Valkyrie Rocket
Bats Valkyrie Giant Snowball Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket
Giant Snowball
Rocket
Knight Valkyrie Rocket
Rocket Giant Snowball Valkyrie
Bats Giant Snowball Rocket
Giant Snowball
Giant Snowball
Rocket Bats Giant Snowball Goblin Gang Elite Barbarians
Rocket Knight Valkyrie
Giant Snowball Rocket
Rocket Giant Snowball Knight Elite Barbarians
Rocket
Giant Snowball Elite Barbarians
Rocket Giant Snowball
Rocket
Giant Snowball Rocket
Bats Rocket
Rocket Giant Snowball
Rocket Giant Snowball Valkyrie
Rocket
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball Valkyrie
Giant Snowball
Giant Snowball
Rocket
Elite Barbarians Bats Giant Snowball
Rocket Bats Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Rocket
Rocket Giant Snowball
Rocket Giant Snowball
Bats Goblin Gang Rocket
Rocket Giant Snowball
Knight Goblin Gang Valkyrie Rocket
Giant Snowball
Rocket Giant Snowball
Elite Barbarians
Bats Giant Snowball Goblin Gang Elite Barbarians Rocket
Bats Giant Snowball Rocket
Giant Snowball Rocket

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