My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Battle Ram Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Battle Ram
Giant Snowball
Bats Goblin Gang Skeleton Barrel Battle Ram Furnace Baby Dragon
Zap
Bats Goblin Gang Skeleton Barrel Battle Ram Furnace
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Battle Ram Furnace
The Log
Goblin Gang Skeleton Barrel Battle Ram Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Skeleton Barrel Furnace
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Battle Ram Baby Dragon
Fireball
Goblin Gang Skeleton Barrel Battle Ram Furnace Baby Dragon
Poison
Bats Goblin Gang Skeleton Barrel Furnace
Lightning
Knight Battle Ram Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Battle Ram Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Skeleton Barrel Battle Ram Furnace Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Skeleton Barrel

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Battle Ram Baby Dragon
Knight
Bats Goblin Gang Skeleton Barrel Battle Ram Baby Dragon Furnace Poison
Goblin Gang
Knight Skeleton Barrel Battle Ram Baby Dragon
Skeleton Barrel
Bats Knight Goblin Gang Battle Ram Furnace Poison
Battle Ram
Knight Poison Bats Goblin Gang Skeleton Barrel Furnace Baby Dragon
Furnace
Knight Skeleton Barrel Battle Ram Baby Dragon
Baby Dragon
Knight Bats Goblin Gang Battle Ram Furnace Poison
Poison
Battle Ram Knight Skeleton Barrel Baby Dragon

Defense Synergies 2 6

Bats
Knight Baby Dragon
Knight
Bats Goblin Gang Furnace Baby Dragon Poison
Goblin Gang
Knight Furnace
Skeleton Barrel
Battle Ram
Furnace
Knight Goblin Gang Baby Dragon
Baby Dragon
Bats Knight Furnace
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Baby Dragon
Bats Knight Goblin Gang Furnace
Goblin Gang Furnace Bats Knight
Bats Knight Goblin Gang Furnace
Poison
Goblin Gang Bats Furnace Baby Dragon
Bats Furnace Goblin Gang Baby Dragon Poison
Skeleton Barrel Baby Dragon Poison
Goblin Gang Furnace
Knight Goblin Gang
Bats Goblin Gang Poison Knight Furnace Baby Dragon
Bats Goblin Gang Furnace Baby Dragon Poison
Furnace Bats Knight Goblin Gang
Bats Goblin Gang Furnace Baby Dragon Poison
Knight Goblin Gang Furnace
Goblin Gang Furnace
Bats Knight Goblin Gang Furnace Poison
Bats Knight Goblin Gang Furnace Baby Dragon
Furnace Baby Dragon Poison Bats Knight
Goblin Gang Bats Knight Furnace Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace
Poison Knight Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Bats Knight Furnace
Goblin Gang Bats Knight
Knight Goblin Gang
Furnace Poison Bats Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Bats Knight Furnace
Knight
Bats Knight Baby Dragon Poison
Goblin Gang
Bats Knight
Poison
Knight Goblin Gang
Furnace Baby Dragon
Goblin Gang Bats Knight Furnace Baby Dragon Poison
Bats Poison Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight Baby Dragon
Poison Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Poison
Knight Skeleton Barrel Poison
Poison Furnace Baby Dragon
Poison Bats Skeleton Barrel Furnace Baby Dragon
Furnace Baby Dragon Poison
Poison Skeleton Barrel Baby Dragon
Poison Skeleton Barrel
Bats Goblin Gang Poison
Poison Knight Skeleton Barrel
Poison Baby Dragon
Poison Knight Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Poison
Skeleton Barrel Furnace Baby Dragon Poison
Skeleton Barrel Furnace Baby Dragon Poison
Skeleton Barrel Furnace Baby Dragon Poison
Poison
Bats
Skeleton Barrel Baby Dragon Poison
Skeleton Barrel Baby Dragon Poison
Baby Dragon Poison
Poison
Skeleton Barrel Baby Dragon Poison
Poison Furnace Baby Dragon
Poison Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Poison
Poison Skeleton Barrel Baby Dragon
Poison Bats Furnace Baby Dragon
Bats Skeleton Barrel Poison
Poison
Poison
Poison
Skeleton Barrel Bats Goblin Gang
Poison Baby Dragon
Poison Knight Goblin Gang Baby Dragon
Skeleton Barrel Baby Dragon Poison
Poison
Bats Goblin Gang Baby Dragon Poison
Bats Poison
Poison Skeleton Barrel Baby Dragon

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