My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Tesla Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Skeleton Barrel Goblin Barrel Skeleton Army Ram Rider
Zap
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Knight Skeleton Barrel Firecracker Tesla Goblin Barrel Skeleton Army
The Log
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Ram Rider
Earthquake
Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Bowler Ram Rider
Fireball
Skeleton Barrel Firecracker Tesla Goblin Barrel Skeleton Army Bowler Ram Rider
Poison
Skeleton Barrel Firecracker Skeleton Army
Lightning
Knight Tesla Bowler Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Tesla Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Firecracker Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Goblin Barrel Ram Rider
Skeleton Barrel
Knight Firecracker Goblin Barrel Bowler Ram Rider
Firecracker
Knight Skeleton Barrel Goblin Barrel Bowler Ram Rider
Tesla
Goblin Barrel
Knight Skeleton Barrel Firecracker Skeleton Army Bowler Ram Rider
Skeleton Army
Goblin Barrel
Bowler
Skeleton Barrel Firecracker Goblin Barrel Ram Rider
Ram Rider
Knight Skeleton Barrel Firecracker Goblin Barrel Bowler

Defense Synergies 2 6

Knight
Firecracker Tesla Skeleton Army Bowler
Skeleton Barrel
Firecracker
Knight Tesla Skeleton Army
Tesla
Knight Firecracker Skeleton Army Bowler
Goblin Barrel
Skeleton Army
Knight Firecracker Tesla
Bowler
Knight Tesla
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Skeleton Barrel Firecracker Tesla Ram Rider
Skeleton Army Knight Firecracker Tesla Ram Rider
Tesla Skeleton Army Bowler Ram Rider Knight
Tesla Skeleton Army Knight Firecracker Bowler Ram Rider
Firecracker Skeleton Army Bowler
Skeleton Army Bowler Firecracker Tesla
Tesla Ram Rider Firecracker
Bowler Skeleton Barrel Tesla Ram Rider
Tesla Skeleton Army
Knight Skeleton Army Firecracker Tesla Bowler
Skeleton Army Knight Firecracker Tesla Bowler Ram Rider
Tesla Firecracker Ram Rider
Tesla Skeleton Army Bowler Knight Ram Rider
Skeleton Army Bowler Firecracker Tesla
Skeleton Army Knight Tesla Ram Rider
Skeleton Army Tesla Bowler Ram Rider
Tesla Knight Firecracker Skeleton Army Bowler
Tesla Knight Firecracker Skeleton Army Bowler Ram Rider
Knight Firecracker Tesla Bowler Ram Rider
Tesla Ram Rider
Skeleton Army Bowler Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Bowler
Knight Skeleton Barrel Firecracker Tesla Bowler
Skeleton Army Knight Bowler Ram Rider
Skeleton Army Bowler Knight Tesla Ram Rider
Knight Tesla Skeleton Army Bowler Ram Rider
Firecracker Skeleton Barrel Tesla Ram Rider
Skeleton Army Knight Tesla Bowler Ram Rider
Knight Tesla Skeleton Army
Knight Firecracker Skeleton Army
Tesla Skeleton Army
Knight Tesla Bowler
Skeleton Army Bowler
Skeleton Army Bowler Knight Tesla Ram Rider
Firecracker Tesla Skeleton Army Bowler
Tesla Skeleton Army Knight Firecracker Bowler
Bowler Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker
Firecracker Skeleton Barrel Bowler Ram Rider
Skeleton Barrel
Knight Skeleton Barrel Firecracker
Firecracker Bowler
Firecracker Skeleton Barrel Ram Rider
Firecracker Bowler
Skeleton Barrel Firecracker Bowler Ram Rider
Skeleton Barrel Firecracker Ram Rider
Bowler
Firecracker Knight Skeleton Barrel Bowler Ram Rider
Firecracker
Knight Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Bowler
Bowler
Skeleton Barrel
Firecracker Bowler
Firecracker Skeleton Barrel Bowler Ram Rider
Skeleton Barrel Bowler Ram Rider
Skeleton Barrel Firecracker
Firecracker
Skeleton Barrel Firecracker
Bowler
Firecracker
Firecracker Bowler
Skeleton Barrel Skeleton Army
Firecracker Ram Rider
Knight Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker
Skeleton Barrel Firecracker Bowler

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