My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Inferno Dragon
Giant Snowball
Skeletons Archers Hog Rider Furnace Inferno Dragon
Zap
Skeletons Archers Furnace Inferno Dragon
Barbarian Barrel
Skeletons Archers Knight Furnace
The Log
Skeletons Archers Hog Rider Furnace
Earthquake
Skeletons Archers Hog Rider Furnace
Arrows
Skeletons Archers Furnace
Royal Delivery
Skeletons Archers Knight Hog Rider Inferno Dragon
Fireball
Archers Hog Rider Furnace Inferno Dragon
Poison
Archers Furnace
Lightning
Knight Furnace Inferno Dragon
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Fireball Hog Rider Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Hog Rider Inferno Dragon
Knight
Archers Hog Rider Fireball Furnace The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Fireball The Log Archers Furnace
Furnace
Knight Hog Rider
The Log
Hog Rider Knight Fireball
Inferno Dragon
Archers

Defense Synergies 2 11

Skeletons
Archers Knight Furnace The Log Inferno Dragon
Archers
Knight Skeletons Furnace The Log
Knight
Archers Skeletons Fireball Furnace The Log
Fireball
The Log Knight
Hog Rider
Furnace
Skeletons Archers Knight
The Log
Fireball Skeletons Archers Knight Inferno Dragon
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Inferno Dragon Skeletons Knight Furnace The Log
Furnace Skeletons Archers Knight Inferno Dragon
Inferno Dragon Skeletons Knight Furnace
Fireball The Log
Fireball The Log Skeletons Archers Furnace
Furnace Inferno Dragon Archers Fireball
Fireball The Log
Inferno Dragon Skeletons Furnace
Knight Skeletons Archers
Archers Skeletons Knight Fireball Furnace The Log
Inferno Dragon Archers Fireball Furnace
Furnace Skeletons Knight Fireball The Log
Fireball Furnace The Log
Inferno Dragon Knight Furnace
Fireball Furnace The Log Inferno Dragon
Skeletons Knight Fireball Furnace
Fireball Archers Knight Furnace The Log
Furnace The Log Archers Knight Fireball Inferno Dragon
Inferno Dragon
Archers Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Fireball Furnace
Fireball Archers Knight The Log Inferno Dragon
Skeletons Knight Furnace The Log
Knight Fireball The Log
Skeletons Knight Inferno Dragon
Fireball Furnace Skeletons Archers
Skeletons Archers Knight Fireball Furnace
Knight Inferno Dragon
Skeletons Knight Fireball The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Knight
Fireball The Log
Skeletons Knight Fireball
Archers Fireball Furnace
Skeletons Archers Knight Fireball Furnace The Log Inferno Dragon
Archers Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace
Archers Furnace The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball Furnace
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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