My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Miner
Giant Snowball
Bomber Bats Skeleton Army Miner
Zap
Bomber Bats Skeleton Army
Barbarian Barrel
Bomber Knight Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Knight Wizard Skeleton Army Miner
Fireball
Bomber Wizard Skeleton Army
Poison
Bomber Bats Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Skeleton Army Tornado Miner Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Miner
Bats
Knight Miner Bomber
Knight
Bats Bomber Fireball Wizard Miner
Fireball
Tornado Knight Miner
Wizard
Tornado Knight Miner
Skeleton Army
Tornado
Fireball Wizard
Miner
Bats Bomber Knight Fireball Wizard

Defense Synergies 4 9

Bomber
Knight Bats Tornado Miner
Bats
Knight Bomber
Knight
Bomber Bats Fireball Wizard Skeleton Army Tornado
Fireball
Tornado Knight Miner
Wizard
Tornado Knight Skeleton Army
Skeleton Army
Knight Wizard
Tornado
Fireball Wizard Bomber Knight
Miner
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Wizard
Skeleton Army Bomber Bats Knight
Skeleton Army Tornado Bomber Bats Knight
Skeleton Army Bomber Bats Knight
Bomber Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Bomber Bats
Bats Tornado Fireball Wizard
Fireball
Skeleton Army Tornado
Knight Skeleton Army Tornado Bomber Miner
Bats Skeleton Army Bomber Knight Fireball Wizard Tornado
Bats Fireball Wizard Tornado
Skeleton Army Bomber Bats Knight Fireball Wizard
Bomber Fireball Wizard Skeleton Army Bats Tornado
Skeleton Army Knight
Skeleton Army Tornado Fireball
Wizard Bomber Bats Knight Fireball Skeleton Army Tornado
Fireball Bomber Bats Knight Wizard Skeleton Army Tornado
Wizard Tornado Bomber Bats Knight Fireball
Tornado
Bomber Wizard Skeleton Army Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Bomber Knight Wizard Miner
Skeleton Army Bats Knight
Skeleton Army Bats Knight Fireball Tornado
Knight Skeleton Army
Fireball Wizard Bats Tornado
Skeleton Army Bats Knight Fireball
Knight Skeleton Army
Bats Knight Fireball Skeleton Army Tornado
Skeleton Army
Bats Knight
Skeleton Army Fireball Tornado
Skeleton Army Knight Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Skeleton Army Bomber Bats Knight Fireball Tornado
Bats Bomber Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Miner
Fireball Miner
Knight Fireball
Bomber Fireball Wizard
Fireball Wizard Bats Tornado
Bomber Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Bats Fireball Tornado
Miner Knight Fireball Wizard Tornado
Fireball Wizard Tornado
Knight Fireball Miner
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber Bats
Bomber Fireball Wizard
Bomber Fireball Wizard Tornado Miner
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Bomber Fireball Wizard
Fireball Miner Wizard Tornado
Fireball Wizard Tornado Miner
Fireball Miner Tornado
Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball
Bomber Fireball Wizard Miner
Fireball
Fireball Wizard
Bats Fireball Skeleton Army
Fireball Wizard Tornado
Fireball
Fireball Miner Knight Wizard
Bomber Fireball Wizard
Fireball Tornado
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Miner

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