My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Valkyrie Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits Witch
Zap
Witch
Barbarian Barrel
Knight Royal Recruits Valkyrie Wizard Witch Giant Skeleton
The Log
Royal Recruits Witch Giant Skeleton
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Knight Royal Recruits Valkyrie Wizard Witch Giant Skeleton
Fireball
Wizard Witch
Poison
Royal Recruits Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Valkyrie Rage Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Valkyrie Wizard Witch Giant Skeleton Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Knight Valkyrie Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch
Royal Recruits
Valkyrie
Wizard Witch Giant Skeleton
Wizard
Knight Valkyrie Rage Giant Skeleton Mega Knight
Rage
Witch Wizard Giant Skeleton
Witch
Rage Knight Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Valkyrie Wizard Rage Witch
Mega Knight
Wizard Witch

Defense Synergies 0 8

Knight
Wizard Witch
Royal Recruits
Valkyrie
Wizard Witch
Wizard
Knight Valkyrie Giant Skeleton Mega Knight
Rage
Witch
Knight Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Valkyrie Wizard
Knight Royal Recruits Valkyrie Witch Mega Knight
Witch Mega Knight Knight Royal Recruits Valkyrie Giant Skeleton
Royal Recruits Witch Knight Valkyrie Mega Knight
Royal Recruits Valkyrie Giant Skeleton Mega Knight
Valkyrie Mega Knight
Wizard Witch
Royal Recruits Valkyrie Giant Skeleton Mega Knight
Witch Royal Recruits
Knight Royal Recruits Valkyrie Giant Skeleton Mega Knight
Valkyrie Witch Knight Royal Recruits Wizard Giant Skeleton Mega Knight
Wizard Witch
Royal Recruits Mega Knight Knight Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Mega Knight Royal Recruits Witch
Royal Recruits Knight Mega Knight
Royal Recruits Mega Knight
Wizard Mega Knight Knight Royal Recruits Valkyrie Witch
Mega Knight Knight Royal Recruits Valkyrie Wizard Witch
Valkyrie Wizard Witch Knight Royal Recruits Giant Skeleton Mega Knight
Royal Recruits
Royal Recruits Valkyrie Wizard Mega Knight Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Mega Knight Witch Giant Skeleton
Knight Valkyrie Wizard Mega Knight
Royal Recruits Giant Skeleton Mega Knight Knight Valkyrie Witch
Royal Recruits Valkyrie Giant Skeleton Mega Knight Knight
Royal Recruits Giant Skeleton Knight Valkyrie Witch Mega Knight
Wizard Witch
Royal Recruits Knight Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Knight Royal Recruits Valkyrie
Royal Recruits Giant Skeleton Mega Knight Knight Valkyrie Witch
Royal Recruits Witch
Mega Knight Knight Royal Recruits Valkyrie Witch Giant Skeleton
Royal Recruits Mega Knight Valkyrie Giant Skeleton
Royal Recruits Giant Skeleton Mega Knight Knight Valkyrie Wizard Witch
Royal Recruits Wizard Valkyrie Witch Mega Knight
Royal Recruits Witch Knight Valkyrie Giant Skeleton
Valkyrie Mega Knight Royal Recruits Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Valkyrie Giant Skeleton
Giant Skeleton
Knight Royal Recruits Valkyrie Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Knight Royal Recruits Valkyrie Wizard
Wizard
Knight
Wizard Witch
Royal Recruits Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Giant Skeleton Mega Knight
Wizard
Royal Recruits
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Royal Recruits Witch
Wizard Witch
Knight Valkyrie Wizard Mega Knight
Wizard
Giant Skeleton
Royal Recruits Mega Knight
Royal Recruits Witch Giant Skeleton
Witch
Royal Recruits Witch Giant Skeleton Mega Knight

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