My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Wizard Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Royal Recruits Wizard Witch Electro Wizard Magic Archer
The Log
Royal Recruits Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Royal Recruits Witch
Royal Delivery
Knight Royal Recruits Hog Rider Wizard Witch Electro Wizard Magic Archer
Fireball
Hog Rider Wizard Witch Electro Wizard Magic Archer
Poison
Royal Recruits Wizard Witch Electro Wizard Magic Archer
Lightning
Knight Wizard Witch Electro Wizard Magic Archer
Rocket
Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Hog Rider Electro Wizard Magic Archer Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Void Hog Rider Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Witch Electro Wizard Magic Archer
Royal Recruits
Hog Rider Electro Wizard Magic Archer
Hog Rider
Knight Royal Recruits Wizard Void Witch Electro Wizard Magic Archer
Wizard
Knight Hog Rider
Void
Hog Rider
Witch
Knight Hog Rider
Electro Wizard
Knight Royal Recruits Hog Rider Magic Archer
Magic Archer
Knight Royal Recruits Hog Rider Electro Wizard

Defense Synergies 2 5

Knight
Electro Wizard Magic Archer Wizard Witch
Royal Recruits
Hog Rider
Wizard
Knight Electro Wizard
Void
Witch
Knight Electro Wizard
Electro Wizard
Knight Wizard Witch Magic Archer
Magic Archer
Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Wizard Void Electro Wizard Magic Archer
Knight Royal Recruits Witch Electro Wizard
Witch Knight Royal Recruits Void Electro Wizard
Royal Recruits Witch Knight Electro Wizard
Royal Recruits
Electro Wizard Magic Archer
Electro Wizard Wizard Void Witch Magic Archer
Royal Recruits Void Electro Wizard Magic Archer
Witch Royal Recruits
Knight Royal Recruits Electro Wizard
Witch Electro Wizard Knight Royal Recruits Wizard Magic Archer
Wizard Witch Electro Wizard Magic Archer
Royal Recruits Knight Wizard Witch Electro Wizard
Wizard Royal Recruits Witch Electro Wizard Magic Archer
Royal Recruits Knight Electro Wizard
Royal Recruits Electro Wizard
Wizard Knight Royal Recruits Witch Electro Wizard
Knight Royal Recruits Wizard Witch Electro Wizard Magic Archer
Wizard Witch Knight Royal Recruits Electro Wizard Magic Archer
Royal Recruits Electro Wizard
Royal Recruits Wizard Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Void Witch Electro Wizard
Void Electro Wizard Knight Wizard Magic Archer
Royal Recruits Knight Witch Electro Wizard
Royal Recruits Knight Electro Wizard
Royal Recruits Knight Witch
Wizard Witch Electro Wizard Magic Archer
Royal Recruits Knight Void Witch Electro Wizard
Knight Royal Recruits
Royal Recruits Void Electro Wizard Knight Witch Magic Archer
Royal Recruits Witch
Knight Royal Recruits Witch
Royal Recruits Void Electro Wizard
Royal Recruits Knight Wizard Witch
Royal Recruits Wizard Witch Magic Archer
Royal Recruits Witch Electro Wizard Knight Magic Archer
Royal Recruits Wizard Witch Electro Wizard Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Royal Recruits
Void Electro Wizard Magic Archer
Void Magic Archer
Knight Royal Recruits Void
Wizard Magic Archer
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Void Wizard
Void Electro Wizard
Void Knight Royal Recruits Wizard Electro Wizard Magic Archer
Void Wizard Magic Archer
Knight Void Magic Archer
Void Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Royal Recruits Wizard
Void Wizard Electro Wizard Magic Archer
Wizard Witch Magic Archer
Void Magic Archer
Wizard Void
Void
Royal Recruits Void
Wizard Witch Magic Archer
Witch
Void Wizard Witch Electro Wizard Magic Archer
Void Wizard Witch Magic Archer
Void Magic Archer
Wizard Witch Electro Wizard Magic Archer
Electro Wizard Wizard Void Witch
Void
Void Wizard Magic Archer
Void Electro Wizard Magic Archer
Wizard Magic Archer
Electro Wizard Royal Recruits Void Witch Magic Archer
Wizard Witch Electro Wizard Magic Archer
Void Knight Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Void
Royal Recruits
Royal Recruits Witch Electro Wizard Magic Archer
Void Witch Electro Wizard Magic Archer
Void Royal Recruits Witch Electro Wizard Magic Archer

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