My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel Witch
Zap
Battle Ram Goblin Barrel Witch
Barbarian Barrel
Knight Battle Ram Bomb Tower Goblin Barrel Witch Electro Wizard
The Log
Battle Ram Goblin Barrel Witch
Earthquake
Bomb Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Battle Ram Goblin Barrel Witch Electro Wizard
Fireball
Battle Ram Bomb Tower Goblin Barrel Witch Electro Wizard
Poison
Bomb Tower Witch Electro Wizard
Lightning
Knight Battle Ram Bomb Tower Witch Electro Wizard
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Battle Ram Bomb Tower Electro Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Goblin Barrel Witch The Log Electro Wizard
Battle Ram
Knight The Log Goblin Barrel Witch Lightning Electro Wizard
Bomb Tower
Goblin Barrel
Knight Battle Ram
Witch
Knight Battle Ram
Lightning
Battle Ram
The Log
Battle Ram Knight
Electro Wizard
Knight Battle Ram

Defense Synergies 3 7

Knight
Bomb Tower Electro Wizard Witch The Log
Battle Ram
Bomb Tower
Knight The Log Electro Wizard
Goblin Barrel
Witch
Knight The Log Electro Wizard
Lightning
The Log
The Log
Bomb Tower Knight Witch Lightning Electro Wizard
Electro Wizard
Knight Bomb Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight The Log Electro Wizard
Bomb Tower Knight Witch The Log Electro Wizard
Bomb Tower Witch Knight Lightning Electro Wizard
Bomb Tower Witch Knight Electro Wizard
Lightning Bomb Tower The Log
The Log Bomb Tower Electro Wizard
Lightning Electro Wizard Bomb Tower Witch
Lightning Bomb Tower The Log Electro Wizard
Witch Bomb Tower
Knight Electro Wizard
Witch Electro Wizard Knight Bomb Tower The Log
Witch Electro Wizard
Bomb Tower Knight Witch Lightning The Log Electro Wizard
Bomb Tower Witch The Log Electro Wizard
Knight Bomb Tower Electro Wizard
Bomb Tower Lightning The Log Electro Wizard
Bomb Tower Knight Witch Electro Wizard
Bomb Tower Knight Witch The Log Electro Wizard
Bomb Tower Witch The Log Knight Electro Wizard
Bomb Tower Electro Wizard
Knight Bomb Tower Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Wizard
Electro Wizard Knight Bomb Tower Lightning The Log
Knight Bomb Tower Witch Lightning The Log Electro Wizard
Lightning Knight The Log Electro Wizard
Knight Witch
Bomb Tower Witch Electro Wizard
Knight Bomb Tower Witch Lightning Electro Wizard
Knight Bomb Tower
Lightning Electro Wizard Knight Bomb Tower Witch The Log
Witch
Knight Bomb Tower Witch
Lightning The Log Electro Wizard
Lightning Knight Bomb Tower Witch
Bomb Tower Witch
Witch Electro Wizard Knight Bomb Tower Lightning The Log
Bomb Tower Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
The Log Electro Wizard
Lightning The Log
Lightning Knight The Log
The Log
Witch
Witch The Log
The Log Lightning
The Log Lightning
Lightning Electro Wizard
Lightning Knight The Log Electro Wizard
Lightning
Lightning Knight The Log
Lightning
Lightning The Log
Lightning Witch The Log
Lightning The Log
Lightning
Lightning
Lightning The Log Electro Wizard
Lightning Witch The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Witch
Witch
The Log Witch Lightning Electro Wizard
Lightning Witch The Log
Lightning The Log
Lightning Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Witch
Lightning Witch Electro Wizard
The Log
Lightning Knight Electro Wizard
The Log Lightning
Lightning
Witch Lightning The Log Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch The Log Electro Wizard

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