My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Knight Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch Balloon Electro Wizard Lumberjack
Fireball
Witch Balloon Electro Wizard Lumberjack
Poison
Witch Balloon Electro Wizard
Lightning
Knight Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Freeze Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Knight Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Witch The Log Electro Wizard Lumberjack
Rage
Witch Balloon Electro Wizard
Freeze
Balloon
Witch
Rage Knight Lumberjack
Balloon
Knight Rage Freeze Lumberjack The Log Electro Wizard
The Log
Knight Balloon Lumberjack
Electro Wizard
Knight Rage Balloon Lumberjack
Lumberjack
Balloon Knight Witch The Log Electro Wizard

Defense Synergies 1 11

Knight
Electro Wizard Witch The Log Lumberjack
Rage
Freeze
Electro Wizard Lumberjack
Witch
Knight The Log Electro Wizard Lumberjack
Balloon
The Log
Knight Witch Electro Wizard Lumberjack
Electro Wizard
Knight Freeze Witch The Log Lumberjack
Lumberjack
Knight Freeze Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Lumberjack Knight Witch The Log Electro Wizard
Witch Lumberjack Knight Freeze Electro Wizard
Witch Lumberjack Knight Electro Wizard
The Log Lumberjack
Freeze The Log Electro Wizard Lumberjack
Electro Wizard Freeze Witch
The Log Electro Wizard
Witch Lumberjack
Knight Electro Wizard Lumberjack
Witch Electro Wizard Knight Freeze The Log Lumberjack
Witch Electro Wizard
Lumberjack Knight Freeze Witch The Log Electro Wizard
Freeze Witch The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Knight Witch Electro Wizard Lumberjack
Knight Witch The Log Electro Wizard Lumberjack
Freeze Witch The Log Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Knight Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Witch Electro Wizard
Electro Wizard Knight The Log Lumberjack
Lumberjack Knight Witch The Log Electro Wizard
Lumberjack Knight The Log Electro Wizard
Knight Witch Lumberjack
Freeze Witch Electro Wizard
Knight Witch Electro Wizard Lumberjack
Knight Lumberjack
Freeze Electro Wizard Knight Witch The Log
Witch
Knight Witch Lumberjack
The Log Electro Wizard
Knight Witch Lumberjack
Witch
Witch Electro Wizard Knight Freeze The Log Lumberjack
Freeze Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log Electro Wizard
The Log
Knight Freeze The Log
The Log
Freeze Witch
Witch The Log
The Log Freeze
The Log
Electro Wizard Lumberjack
Knight The Log Electro Wizard
Knight The Log
Freeze
The Log
Witch The Log
The Log
Freeze
The Log Electro Wizard
Witch The Log
The Log
The Log
The Log
Freeze The Log Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard
Electro Wizard Freeze Witch
The Log
Freeze Electro Wizard
The Log
Electro Wizard Freeze Witch
Witch Electro Wizard
Freeze
The Log
Knight Electro Wizard Lumberjack
The Log
Freeze Witch The Log Electro Wizard
Witch Electro Wizard
Freeze Witch The Log Electro Wizard

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