My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Knight Bomb Tower Wizard Royal Ghost
The Log
Royal Giant
Earthquake
Bomb Tower
Arrows
Royal Delivery
Knight Mega Minion Wizard Royal Ghost
Fireball
Mega Minion Bomb Tower Wizard
Poison
Mega Minion Bomb Tower Wizard
Lightning
Knight Mega Minion Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Tornado Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Tornado Void Royal Ghost Bomb Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Tornado Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Wizard
Royal Giant
Mega Minion Wizard Tornado Void Royal Ghost
Mega Minion
Knight Royal Giant
Bomb Tower
Wizard
Tornado Knight Royal Giant Royal Ghost
Tornado
Wizard Royal Giant
Void
Royal Giant
Royal Ghost
Royal Giant Wizard

Defense Synergies 4 6

Knight
Mega Minion Bomb Tower Wizard Tornado
Royal Giant
Mega Minion
Knight Bomb Tower Wizard Tornado
Bomb Tower
Knight Tornado Mega Minion
Wizard
Tornado Knight Mega Minion Royal Ghost
Tornado
Bomb Tower Wizard Knight Mega Minion
Void
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard Void
Bomb Tower Knight Mega Minion
Bomb Tower Tornado Knight Mega Minion Void
Bomb Tower Knight Mega Minion
Bomb Tower Tornado
Tornado Mega Minion Bomb Tower Royal Ghost
Mega Minion Tornado Bomb Tower Wizard Void
Bomb Tower Void
Bomb Tower Tornado
Knight Tornado Royal Ghost
Knight Mega Minion Bomb Tower Wizard Tornado Royal Ghost
Mega Minion Wizard Tornado
Bomb Tower Knight Wizard
Bomb Tower Wizard Mega Minion Tornado Royal Ghost
Knight Bomb Tower
Bomb Tower Tornado
Bomb Tower Wizard Knight Tornado
Bomb Tower Knight Mega Minion Wizard Tornado Royal Ghost
Bomb Tower Wizard Tornado Knight Mega Minion Royal Ghost
Bomb Tower Tornado
Wizard Royal Ghost Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Royal Ghost
Void Knight Mega Minion Bomb Tower Wizard Royal Ghost
Knight Bomb Tower
Knight Tornado
Knight
Wizard Bomb Tower Tornado
Knight Mega Minion Bomb Tower Void
Knight Bomb Tower
Void Knight Mega Minion Bomb Tower Tornado
Mega Minion
Knight Mega Minion Bomb Tower
Tornado Void
Knight Bomb Tower Wizard
Wizard Bomb Tower
Knight Mega Minion Bomb Tower Tornado
Mega Minion Bomb Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Royal Ghost
Void Tornado Royal Ghost
Void
Knight Void
Wizard
Wizard Mega Minion Tornado
Wizard Tornado
Wizard Tornado
Void Wizard Tornado
Tornado Void
Void Knight Wizard Tornado
Void Wizard Tornado
Knight Void
Void
Wizard
Wizard
Tornado
Void Mega Minion Wizard
Wizard Tornado
Void
Wizard Tornado Void
Void Tornado
Void
Tornado Wizard
Mega Minion
Void Wizard Tornado Royal Ghost
Void Wizard Tornado
Void Tornado
Wizard Tornado
Mega Minion Wizard Void
Mega Minion Void
Void Wizard
Void
Wizard
Void
Mega Minion Wizard Tornado
Void Knight Mega Minion Wizard
Wizard
Void Tornado
Mega Minion
Tornado
Tornado Void
Void Tornado Royal Ghost

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