My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Bandit Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Prince Bandit Inferno Dragon
Barbarian Barrel
Knight Wizard Bandit
The Log
Prince Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Wizard Prince Bandit Inferno Dragon
Fireball
Minion Horde Wizard Bandit Inferno Dragon
Poison
Minion Horde Wizard
Lightning
Knight Wizard Prince Bandit Inferno Dragon
Rocket
Minion Horde Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Bandit Fireball Inferno Dragon Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Bandit Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Fireball Wizard Prince
Minion Horde
Rage Knight Prince
Fireball
Knight
Wizard
Knight Rage Prince Bandit
Rage
Minion Horde Wizard Prince
Prince
Knight Minion Horde Wizard Rage
Bandit
Wizard
Inferno Dragon

Defense Synergies 0 6

Knight
Minion Horde Fireball Wizard
Minion Horde
Knight
Fireball
Knight Bandit
Wizard
Knight Prince Bandit
Rage
Prince
Wizard
Bandit
Fireball Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Wizard
Minion Horde Inferno Dragon Knight Prince Bandit
Minion Horde Prince Knight Bandit Inferno Dragon
Minion Horde Prince Inferno Dragon Knight Bandit
Fireball Prince
Fireball Bandit
Minion Horde Inferno Dragon Fireball Wizard
Fireball Bandit
Minion Horde Inferno Dragon Prince
Knight Minion Horde Prince Bandit
Minion Horde Knight Fireball Wizard Bandit
Minion Horde Inferno Dragon Fireball Wizard
Minion Horde Prince Knight Fireball Wizard Bandit
Fireball Wizard Minion Horde Prince
Inferno Dragon Knight Minion Horde Prince Bandit
Minion Horde Fireball Prince Bandit Inferno Dragon
Minion Horde Wizard Knight Fireball Prince
Fireball Knight Minion Horde Wizard Prince Bandit
Wizard Knight Fireball Bandit Inferno Dragon
Prince Inferno Dragon
Wizard Knight Minion Horde Fireball Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Prince Bandit
Fireball Bandit Knight Wizard Prince Inferno Dragon
Bandit Knight Minion Horde Prince
Prince Knight Minion Horde Fireball Bandit
Knight Minion Horde Prince Bandit Inferno Dragon
Fireball Wizard Minion Horde
Prince Knight Minion Horde Fireball Bandit
Knight Minion Horde Prince Inferno Dragon
Minion Horde Knight Fireball Prince Bandit Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Knight Minion Horde Prince
Fireball Prince
Prince Knight Minion Horde Fireball Wizard Bandit
Wizard Minion Horde Fireball
Knight Minion Horde Fireball Prince Inferno Dragon
Minion Horde Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Bandit
Fireball Bandit
Minion Horde Fireball Bandit
Knight Fireball Prince
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard Bandit
Minion Horde Fireball Prince
Knight Minion Horde Fireball Wizard Prince Bandit
Fireball Wizard
Knight Fireball Bandit
Minion Horde Fireball Bandit
Fireball Prince
Minion Horde Fireball Wizard Bandit
Minion Horde Fireball Wizard Bandit
Fireball
Minion Horde
Fireball Wizard Prince Bandit
Fireball Wizard
Minion Horde Fireball Prince
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Wizard
Minion Horde Inferno Dragon
Fireball Wizard Bandit
Fireball Wizard Prince Bandit
Fireball Bandit
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Bandit
Minion Horde Fireball
Minion Horde Prince
Fireball Wizard
Minion Horde Fireball Prince Bandit
Fireball Wizard
Fireball
Fireball Knight Minion Horde Wizard Prince
Fireball Wizard
Fireball
Minion Horde Prince
Minion Horde Fireball
Fireball
Fireball Prince Bandit

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