My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Flying Machine Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Flying Machine Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Miner
Giant Snowball
Goblin Gang Musketeer Flying Machine Furnace Skeleton Army Baby Dragon Miner
Zap
Goblin Gang Flying Machine Furnace Skeleton Army
Barbarian Barrel
Knight Goblin Gang Musketeer Furnace Skeleton Army
The Log
Goblin Gang Musketeer Furnace Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Goblin Gang Flying Machine Furnace Skeleton Army
Royal Delivery
Knight Goblin Gang Musketeer Flying Machine Skeleton Army Baby Dragon Miner
Fireball
Goblin Gang Musketeer Flying Machine Furnace Skeleton Army Baby Dragon
Poison
Goblin Gang Musketeer Flying Machine Furnace Skeleton Army
Lightning
Knight Musketeer Furnace Baby Dragon
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Miner Musketeer Flying Machine Furnace Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Skeleton Army Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Baby Dragon Flying Machine Furnace Miner
Goblin Gang
Knight Miner Baby Dragon
Musketeer
Knight Baby Dragon Miner
Flying Machine
Knight Furnace Baby Dragon
Furnace
Miner Knight Flying Machine Baby Dragon
Skeleton Army
Baby Dragon
Knight Goblin Gang Musketeer Flying Machine Furnace Miner
Miner
Goblin Gang Furnace Knight Musketeer Baby Dragon

Defense Synergies 3 18

Knight
Goblin Gang Musketeer Flying Machine Furnace Skeleton Army Baby Dragon
Goblin Gang
Knight Musketeer Flying Machine Furnace Skeleton Army Miner
Musketeer
Knight Goblin Gang Flying Machine Furnace Skeleton Army Baby Dragon Miner
Flying Machine
Knight Goblin Gang Musketeer Furnace Skeleton Army Baby Dragon
Furnace
Knight Goblin Gang Musketeer Flying Machine Skeleton Army Baby Dragon
Skeleton Army
Knight Goblin Gang Musketeer Flying Machine Furnace
Baby Dragon
Knight Musketeer Flying Machine Furnace
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Flying Machine Baby Dragon
Skeleton Army Knight Goblin Gang Musketeer Flying Machine Furnace
Goblin Gang Furnace Skeleton Army Knight Musketeer
Skeleton Army Knight Goblin Gang Musketeer Furnace
Skeleton Army
Goblin Gang Skeleton Army Musketeer Flying Machine Furnace Baby Dragon
Musketeer Furnace Goblin Gang Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon
Goblin Gang Musketeer Furnace Skeleton Army
Knight Goblin Gang Skeleton Army Musketeer Miner
Goblin Gang Skeleton Army Knight Musketeer Flying Machine Furnace Baby Dragon
Musketeer Goblin Gang Flying Machine Furnace Baby Dragon
Furnace Skeleton Army Knight Goblin Gang Musketeer Flying Machine
Skeleton Army Goblin Gang Furnace Baby Dragon
Skeleton Army Knight Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace
Knight Goblin Gang Musketeer Furnace Skeleton Army
Knight Goblin Gang Musketeer Flying Machine Furnace Skeleton Army Baby Dragon
Furnace Baby Dragon Knight Musketeer Flying Machine
Musketeer
Goblin Gang Skeleton Army Knight Musketeer Flying Machine Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Furnace
Knight Goblin Gang Musketeer Flying Machine Baby Dragon Miner
Goblin Gang Skeleton Army Knight Musketeer Furnace
Goblin Gang Skeleton Army Knight Musketeer
Knight Goblin Gang Musketeer Skeleton Army
Furnace Goblin Gang Musketeer Flying Machine Baby Dragon
Goblin Gang Skeleton Army Knight Musketeer Flying Machine Furnace
Knight Skeleton Army
Knight Flying Machine Skeleton Army Baby Dragon
Goblin Gang Musketeer Skeleton Army
Knight Musketeer Flying Machine
Skeleton Army
Skeleton Army Knight Goblin Gang
Musketeer Flying Machine Furnace Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Knight Musketeer Flying Machine Furnace Baby Dragon
Musketeer Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon Miner
Flying Machine Baby Dragon Miner
Knight Musketeer Flying Machine
Furnace Baby Dragon
Musketeer Flying Machine Furnace Baby Dragon
Musketeer Flying Machine Furnace Baby Dragon
Flying Machine Baby Dragon
Miner Flying Machine
Goblin Gang Musketeer
Miner Knight Musketeer Flying Machine
Musketeer Flying Machine Baby Dragon
Flying Machine Knight Musketeer Baby Dragon Miner
Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Furnace Baby Dragon
Musketeer Flying Machine Furnace Baby Dragon
Musketeer Flying Machine Furnace Baby Dragon
Musketeer Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Musketeer Baby Dragon
Musketeer
Musketeer Flying Machine Baby Dragon
Furnace Baby Dragon
Miner Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon Miner
Miner Musketeer Baby Dragon
Musketeer Flying Machine Furnace Baby Dragon
Musketeer Flying Machine
Musketeer Miner
Goblin Gang Musketeer Flying Machine Skeleton Army
Musketeer Flying Machine Baby Dragon
Miner Knight Goblin Gang Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine
Goblin Gang Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine
Musketeer Flying Machine Baby Dragon Miner

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