My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Mortar Witch
Barbarian Barrel
Knight Mortar Valkyrie Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Mortar Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Mortar Wizard Witch
Poison
Bats Mortar Wizard Witch
Lightning
Knight Mortar Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Mortar Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Mortar Fireball Mini P.E.K.K.A Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Mortar Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mortar Mini P.E.K.K.A
Knight
Bats Mortar Fireball Wizard Witch
Mortar
Knight Bats Fireball
Fireball
Knight Mortar
Mini P.E.K.K.A
Bats Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie
Witch
Knight Valkyrie

Defense Synergies 1 18

Bats
Knight Mortar Mini P.E.K.K.A Valkyrie
Knight
Bats Mortar Fireball Mini P.E.K.K.A Wizard Witch
Mortar
Bats Knight Fireball Valkyrie Wizard
Fireball
Knight Mortar Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Knight Fireball Valkyrie Wizard Witch
Valkyrie
Bats Mortar Fireball Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mortar Mini P.E.K.K.A Valkyrie
Witch
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Valkyrie Wizard
Mini P.E.K.K.A Bats Knight Mortar Valkyrie Witch
Mortar Mini P.E.K.K.A Witch Bats Knight Valkyrie
Mini P.E.K.K.A Witch Bats Knight Mortar Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Valkyrie
Bats Mortar Fireball Wizard Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Mortar
Knight Mini P.E.K.K.A Valkyrie
Bats Valkyrie Witch Knight Fireball Wizard
Bats Fireball Wizard Witch
Mortar Mini P.E.K.K.A Bats Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Bats Mortar Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Mortar
Mortar Fireball Mini P.E.K.K.A
Wizard Bats Knight Mortar Fireball Mini P.E.K.K.A Valkyrie Witch
Mortar Fireball Bats Knight Valkyrie Wizard Witch
Mortar Valkyrie Wizard Witch Bats Knight Fireball
Mini P.E.K.K.A Mortar
Valkyrie Wizard Bats Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Knight Mortar Mini P.E.K.K.A Valkyrie Wizard
Bats Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bats Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Witch
Fireball Wizard Bats Witch
Mini P.E.K.K.A Bats Knight Fireball Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Bats Knight Mortar Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Bats Knight Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Bats Knight Mortar Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Fireball Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Valkyrie
Mortar Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Mortar Valkyrie
Fireball Wizard Bats Witch
Mortar Wizard Witch
Fireball Wizard
Fireball Mortar Wizard
Bats Fireball Mini P.E.K.K.A
Knight Mortar Fireball Valkyrie Wizard
Fireball Wizard
Knight Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Wizard Witch
Mortar Fireball Wizard
Mortar Fireball
Bats Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A Wizard
Mortar Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Mortar Fireball
Mortar Fireball Valkyrie Wizard Witch
Witch
Mortar Fireball Wizard Witch
Fireball Mortar Wizard Witch
Fireball Mortar
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Mortar Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Mortar Fireball Wizard
Fireball
Bats Fireball Witch
Bats Fireball Witch
Mortar Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: