My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Mortar Goblin Drill
Barbarian Barrel
Knight Mortar Tesla Wizard Goblin Drill
The Log
Goblin Drill
Earthquake
Mortar Tesla Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Knight Wizard Goblin Drill
Fireball
Mortar Tesla Wizard Goblin Drill
Poison
Mortar Wizard Goblin Drill
Lightning
Knight Mortar Tesla Wizard Monk
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Void Mortar Tesla Goblin Drill Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Void Mortar

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Wizard Goblin Drill
Mortar
Knight
Tesla
Wizard
Knight
Mirror
Void
Goblin Drill
Knight
Monk

Defense Synergies 2 7

Knight
Tesla Mortar Wizard
Mortar
Knight Tesla Wizard Mirror
Tesla
Knight Mirror Mortar Wizard Goblin Drill
Wizard
Knight Mortar Tesla
Mirror
Tesla Mortar
Void
Goblin Drill
Tesla
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla Wizard Void
Knight Mortar Tesla Goblin Drill Monk
Mortar Tesla Knight Void Goblin Drill
Tesla Knight Mortar Goblin Drill Monk
Monk
Tesla
Tesla Mortar Wizard Void
Tesla Void Monk
Tesla Mortar Goblin Drill
Knight Tesla
Knight Tesla Wizard Goblin Drill
Tesla Wizard
Mortar Tesla Goblin Drill Knight Wizard
Wizard Mortar Tesla Goblin Drill
Knight Mortar Tesla Goblin Drill
Monk Mortar Tesla Goblin Drill
Tesla Wizard Knight Mortar Goblin Drill
Mortar Tesla Knight Wizard Goblin Drill
Mortar Wizard Goblin Drill Knight Tesla
Mortar Tesla Goblin Drill
Wizard Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Void
Void Knight Mortar Tesla Wizard Monk
Knight
Knight Tesla Monk
Knight Tesla Goblin Drill
Wizard Tesla Monk
Knight Tesla Void
Knight Tesla
Void Knight Mortar Monk
Tesla Goblin Drill
Knight Tesla
Monk Void
Knight Tesla Wizard
Wizard Tesla
Tesla Knight Mortar Goblin Drill Monk
Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Mortar Goblin Drill Monk
Mortar Void Monk
Void Goblin Drill
Knight Void
Wizard Mortar
Wizard Monk
Mortar Wizard
Wizard
Void Monk Mortar Wizard
Void
Void Monk Knight Mortar Wizard
Void Monk Wizard
Knight Mortar Void
Mortar Void Monk
Mortar
Mortar Wizard Goblin Drill
Mortar Wizard
Monk Mortar
Void Mortar Wizard Monk
Mortar Wizard Monk
Void Monk
Wizard Void
Void Monk
Mortar Void Goblin Drill Monk
Mortar Wizard
Mortar Void Wizard Monk
Void Mortar Wizard Monk
Void Mortar
Wizard
Wizard Void
Void
Void Mortar Wizard
Void Monk
Wizard Monk
Void
Wizard Monk
Void Knight Wizard
Mortar Wizard
Void Monk
Void
Void Mortar Monk

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