My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Dark Prince
Giant Snowball
Minions Goblin Barrel
Zap
Minions Royal Giant Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Dark Prince Executioner
The Log
Royal Giant Goblin Barrel Dark Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Knight Minions Goblin Barrel Dark Prince Executioner
Fireball
Minions Inferno Tower Goblin Barrel Executioner
Poison
Minions Inferno Tower Executioner
Lightning
Knight Inferno Tower Dark Prince Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Barrel Fireball Dark Prince Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Goblin Barrel Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Barrel Executioner Fireball
Minions
Knight Royal Giant Dark Prince
Royal Giant
Minions Fireball Goblin Barrel Dark Prince Executioner
Fireball
Royal Giant Knight Dark Prince
Inferno Tower
Goblin Barrel
Knight Royal Giant Dark Prince
Dark Prince
Goblin Barrel Minions Royal Giant Fireball Executioner
Executioner
Knight Royal Giant Dark Prince

Defense Synergies 3 7

Knight
Minions Inferno Tower Executioner Fireball
Minions
Knight Inferno Tower Dark Prince
Royal Giant
Fireball
Knight Inferno Tower Dark Prince
Inferno Tower
Knight Minions Fireball Dark Prince
Goblin Barrel
Dark Prince
Minions Fireball Inferno Tower Executioner
Executioner
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Inferno Tower Executioner
Inferno Tower Knight Minions Dark Prince Executioner
Inferno Tower Knight Minions Dark Prince Executioner
Inferno Tower Knight Minions Dark Prince
Fireball Dark Prince
Fireball Minions Dark Prince Executioner
Minions Inferno Tower Fireball Executioner
Fireball Inferno Tower
Inferno Tower Minions
Knight Inferno Tower Dark Prince
Minions Executioner Knight Fireball Dark Prince
Minions Inferno Tower Executioner Fireball
Inferno Tower Knight Minions Fireball Dark Prince
Fireball Executioner Minions Dark Prince
Inferno Tower Knight
Inferno Tower Fireball
Knight Minions Fireball Inferno Tower Dark Prince Executioner
Fireball Knight Minions Dark Prince Executioner
Executioner Knight Minions Fireball Dark Prince
Inferno Tower
Dark Prince Knight Minions Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Dark Prince
Fireball Knight Executioner
Knight Minions Inferno Tower Dark Prince
Dark Prince Knight Fireball Inferno Tower
Inferno Tower Knight Dark Prince Executioner
Fireball Executioner Minions
Dark Prince Knight Minions Fireball Inferno Tower
Inferno Tower Knight Dark Prince
Knight Minions Fireball Inferno Tower Dark Prince
Inferno Tower
Knight Minions Inferno Tower Dark Prince
Fireball Dark Prince
Dark Prince Knight Fireball Inferno Tower Executioner
Fireball Executioner
Inferno Tower Knight Minions Fireball Dark Prince Executioner
Minions Executioner Fireball Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball Dark Prince
Fireball Executioner Dark Prince
Fireball Executioner Minions
Executioner
Fireball Executioner
Fireball
Minions Fireball
Knight Fireball Dark Prince
Fireball Executioner
Knight Fireball Executioner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Minions
Fireball Dark Prince Executioner
Fireball
Minions Fireball
Fireball
Fireball
Fireball Dark Prince Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball Dark Prince
Fireball Executioner
Fireball
Fireball Knight Dark Prince Executioner
Fireball Executioner
Fireball
Dark Prince Executioner
Minions Fireball
Fireball Executioner
Fireball Dark Prince Executioner

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