My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit Inferno Dragon
Giant Snowball
Minions Hog Rider Princess Inferno Dragon
Zap
Minions Princess Bandit Inferno Dragon
Barbarian Barrel
Knight Princess Royal Ghost Bandit
The Log
Hog Rider Princess Bandit
Earthquake
Hog Rider
Arrows
Minions Princess
Royal Delivery
Knight Minions Hog Rider Princess Royal Ghost Bandit Inferno Dragon
Fireball
Minions Hog Rider Princess Bandit Inferno Dragon
Poison
Minions Princess
Lightning
Knight Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Princess Royal Ghost Bandit Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Princess Royal Ghost

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Princess Fireball
Minions
Knight Hog Rider Bandit Inferno Dragon
Fireball
Hog Rider Knight Princess
Hog Rider
Knight Minions Fireball Princess Bandit
Princess
Knight Fireball Hog Rider Royal Ghost
Royal Ghost
Princess Bandit
Bandit
Minions Hog Rider Royal Ghost
Inferno Dragon
Minions

Defense Synergies 2 6

Knight
Minions Princess Fireball
Minions
Knight Bandit
Fireball
Knight Princess Bandit
Hog Rider
Princess
Knight Fireball Royal Ghost Bandit
Royal Ghost
Princess
Bandit
Minions Fireball Princess
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Inferno Dragon Knight Minions Bandit
Knight Minions Bandit Inferno Dragon
Inferno Dragon Knight Minions Bandit
Fireball Princess
Fireball Minions Royal Ghost Bandit
Minions Inferno Dragon Fireball Princess
Fireball Bandit
Inferno Dragon Minions Princess
Knight Royal Ghost Bandit
Minions Knight Fireball Princess Royal Ghost Bandit
Minions Inferno Dragon Fireball Princess
Knight Minions Fireball Bandit
Fireball Minions Princess Royal Ghost
Inferno Dragon Knight Bandit
Fireball Bandit Inferno Dragon
Knight Minions Fireball
Fireball Knight Minions Royal Ghost Bandit
Knight Minions Fireball Princess Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Royal Ghost Knight Minions Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Royal Ghost Bandit
Fireball Bandit Knight Royal Ghost Inferno Dragon
Bandit Knight Minions
Knight Fireball Bandit
Knight Bandit Inferno Dragon
Fireball Minions Princess
Knight Minions Fireball Bandit
Knight Inferno Dragon
Knight Minions Fireball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions
Fireball
Knight Fireball Bandit
Fireball Princess
Knight Minions Fireball Inferno Dragon
Minions Fireball Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Royal Ghost Bandit
Fireball Princess Royal Ghost Bandit
Fireball Bandit
Knight Fireball
Fireball
Fireball Minions Princess
Princess
Fireball Princess
Fireball Bandit
Minions Fireball
Knight Fireball Princess Bandit
Fireball Princess
Knight Fireball Princess Bandit
Minions Fireball Princess Bandit
Princess Fireball
Fireball Princess Bandit
Fireball Princess Bandit
Fireball
Minions
Fireball Princess Bandit
Fireball Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Princess
Inferno Dragon
Fireball Princess Royal Ghost Bandit
Fireball Princess Bandit
Fireball Bandit
Fireball Princess
Minions Fireball
Fireball
Fireball Bandit
Fireball Princess
Fireball Princess
Minions Fireball Princess Bandit
Fireball Princess
Fireball
Fireball Knight Princess
Fireball Princess
Fireball
Minions Fireball Princess
Fireball Princess
Fireball Princess Royal Ghost Bandit

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