My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Skeleton Army Balloon Prince
Giant Snowball
Minions Skeleton Army Baby Dragon Balloon
Zap
Minions Skeleton Army Balloon Prince
Barbarian Barrel
Knight Elixir Golem Wizard Skeleton Army
The Log
Elixir Golem Skeleton Army Prince
Earthquake
Elixir Golem Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Elixir Golem Wizard Skeleton Army Baby Dragon Balloon Prince
Fireball
Minions Elixir Golem Wizard Skeleton Army Baby Dragon Balloon
Poison
Minions Elixir Golem Wizard Skeleton Army Balloon
Lightning
Knight Wizard Baby Dragon Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Elixir Golem Skeleton Army Baby Dragon Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Elixir Golem Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Baby Dragon Balloon Wizard Prince
Minions
Knight Elixir Golem Baby Dragon Balloon Prince
Elixir Golem
Minions Wizard Baby Dragon Balloon
Wizard
Knight Elixir Golem Balloon Prince
Skeleton Army
Baby Dragon
Knight Minions Elixir Golem Balloon Prince
Balloon
Knight Minions Elixir Golem Wizard Baby Dragon
Prince
Knight Minions Wizard Baby Dragon

Defense Synergies 1 9

Knight
Minions Wizard Skeleton Army Baby Dragon
Minions
Knight Baby Dragon Prince
Elixir Golem
Wizard
Knight Skeleton Army Prince
Skeleton Army
Knight Wizard Prince
Baby Dragon
Knight Minions Prince
Balloon
Prince
Minions Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Baby Dragon
Skeleton Army Knight Minions Prince
Skeleton Army Prince Knight Minions
Skeleton Army Prince Knight Minions
Skeleton Army Prince
Skeleton Army Minions Baby Dragon
Minions Wizard Baby Dragon
Baby Dragon
Minions Skeleton Army Prince
Knight Skeleton Army Prince
Minions Skeleton Army Knight Wizard Baby Dragon
Minions Wizard Baby Dragon
Skeleton Army Prince Knight Minions Wizard
Wizard Skeleton Army Minions Baby Dragon Prince
Skeleton Army Knight Prince
Skeleton Army Prince
Wizard Knight Minions Skeleton Army Prince
Knight Minions Wizard Skeleton Army Baby Dragon Prince
Wizard Baby Dragon Knight Minions
Prince
Wizard Skeleton Army Knight Minions Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince
Knight Wizard Baby Dragon Prince
Skeleton Army Knight Minions Prince
Skeleton Army Prince Knight
Knight Skeleton Army Prince
Wizard Minions Baby Dragon
Skeleton Army Prince Knight Minions
Knight Skeleton Army Prince
Knight Minions Skeleton Army Baby Dragon Prince
Skeleton Army
Knight Minions Prince
Skeleton Army Prince
Skeleton Army Prince Knight Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Knight Minions Baby Dragon Prince
Minions Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Prince
Wizard Baby Dragon
Wizard Minions Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions Prince
Knight Wizard Prince
Wizard Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon
Wizard Baby Dragon
Minions
Wizard Baby Dragon Prince
Wizard Baby Dragon
Minions Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Wizard Baby Dragon
Minions Wizard
Wizard
Prince
Wizard
Minions Skeleton Army Prince
Wizard Baby Dragon
Knight Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Minions Baby Dragon
Baby Dragon Prince

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