My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Knight Magic Archer
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Balloon Magic Archer
Fireball
Bomber Balloon Magic Archer
Poison
Bomber Balloon Magic Archer
Lightning
Knight Mini P.E.K.K.A Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tornado Mini P.E.K.K.A Freeze Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A
Knight
Balloon Bomber The Log Magic Archer
Mini P.E.K.K.A
Bomber Tornado The Log Magic Archer
Tornado
Magic Archer Mini P.E.K.K.A Freeze Balloon The Log
Freeze
Balloon Tornado
Balloon
Knight Freeze Tornado The Log Magic Archer
The Log
Knight Mini P.E.K.K.A Tornado Balloon Magic Archer
Magic Archer
Tornado Knight Mini P.E.K.K.A Balloon The Log

Defense Synergies 4 11

Bomber
Knight Mini P.E.K.K.A Tornado The Log
Knight
Bomber Magic Archer Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
The Log Bomber Knight Tornado Freeze Magic Archer
Tornado
Magic Archer Bomber Knight Mini P.E.K.K.A The Log
Freeze
Mini P.E.K.K.A
Balloon
The Log
Mini P.E.K.K.A Bomber Knight Tornado Magic Archer
Magic Archer
Knight Tornado Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log Magic Archer
Mini P.E.K.K.A Bomber Knight The Log
Mini P.E.K.K.A Tornado Bomber Knight Freeze
Mini P.E.K.K.A Bomber Knight
Bomber Mini P.E.K.K.A Tornado The Log
Tornado Freeze The Log Bomber Magic Archer
Tornado Freeze Magic Archer
The Log Magic Archer
Mini P.E.K.K.A Tornado
Knight Tornado Bomber Mini P.E.K.K.A
Bomber Knight Tornado Freeze The Log Magic Archer
Tornado Magic Archer
Mini P.E.K.K.A Bomber Knight Freeze The Log
Bomber Mini P.E.K.K.A Tornado Freeze The Log Magic Archer
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A Freeze The Log
Bomber Knight Mini P.E.K.K.A Tornado
Bomber Knight Tornado The Log Magic Archer
Tornado Freeze The Log Bomber Knight Magic Archer
Mini P.E.K.K.A Tornado
Bomber Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A The Log Magic Archer
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tornado The Log
Knight Mini P.E.K.K.A
Tornado Freeze Magic Archer
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Freeze Knight Mini P.E.K.K.A Tornado The Log Magic Archer
Knight Mini P.E.K.K.A
Tornado The Log
Mini P.E.K.K.A Knight
Bomber Magic Archer
Bomber Knight Mini P.E.K.K.A Tornado Freeze The Log Magic Archer
Bomber Mini P.E.K.K.A Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Freeze The Log
Tornado The Log Magic Archer
The Log Magic Archer
Knight Freeze The Log
Bomber The Log Magic Archer
Tornado Freeze Magic Archer
Bomber Tornado The Log Magic Archer
The Log Tornado Freeze Magic Archer
The Log Tornado
Mini P.E.K.K.A Tornado
Knight Tornado The Log Magic Archer
Tornado Magic Archer
Knight The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Bomber The Log Magic Archer
Magic Archer The Log
Tornado Freeze
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log Magic Archer
Bomber Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado Freeze The Log Bomber Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer
Freeze
Mini P.E.K.K.A
Bomber The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Freeze Magic Archer
Tornado Magic Archer
Freeze
The Log
Knight Mini P.E.K.K.A Magic Archer
The Log Bomber Magic Archer
Tornado
Tornado Freeze The Log Magic Archer
Tornado Magic Archer
Tornado Freeze The Log Magic Archer

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