My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Furnace Graveyard
Zap
Goblin Gang Furnace Graveyard
Barbarian Barrel
Knight Goblin Gang Furnace Electro Wizard Graveyard
The Log
Goblin Gang Furnace Graveyard
Earthquake
Goblin Gang Furnace Graveyard
Arrows
Goblin Gang Furnace Graveyard
Royal Delivery
Knight Goblin Gang Bowler Electro Wizard Graveyard
Fireball
Goblin Gang Furnace Bowler Electro Wizard
Poison
Goblin Gang Furnace Electro Wizard Graveyard
Lightning
Knight Furnace Bowler Electro Wizard
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Furnace Poison Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Furnace

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Graveyard Furnace Poison The Log Electro Wizard
Goblin Gang
Knight Bowler
Furnace
Knight Bowler Graveyard
Poison
Graveyard Knight Bowler The Log
Bowler
Graveyard Goblin Gang Furnace Poison The Log Electro Wizard
The Log
Knight Poison Bowler Graveyard
Electro Wizard
Graveyard Knight Bowler
Graveyard
Knight Poison Bowler Electro Wizard Furnace The Log

Defense Synergies 3 13

Knight
Goblin Gang Electro Wizard Furnace Poison Bowler The Log
Goblin Gang
Knight Furnace The Log Electro Wizard
Furnace
Knight Goblin Gang Bowler Electro Wizard
Poison
Knight The Log Electro Wizard
Bowler
The Log Knight Furnace Electro Wizard
The Log
Bowler Knight Goblin Gang Poison Electro Wizard
Electro Wizard
Knight Goblin Gang Furnace Poison Bowler The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight The Log Electro Wizard
Knight Goblin Gang Furnace The Log Electro Wizard
Goblin Gang Furnace Bowler Knight Electro Wizard
Knight Goblin Gang Furnace Bowler Electro Wizard
Poison Bowler The Log
Goblin Gang Bowler The Log Furnace Electro Wizard
Furnace Electro Wizard Goblin Gang Poison
Bowler Poison The Log Electro Wizard
Goblin Gang Furnace
Knight Goblin Gang Bowler Electro Wizard
Goblin Gang Poison Electro Wizard Knight Furnace Bowler The Log
Goblin Gang Furnace Poison Electro Wizard
Furnace Bowler Knight Goblin Gang The Log Electro Wizard
Bowler Goblin Gang Furnace Poison The Log Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Bowler The Log Electro Wizard
Knight Goblin Gang Furnace Poison Bowler Electro Wizard
Knight Goblin Gang Furnace Bowler The Log Electro Wizard
Furnace Poison The Log Knight Bowler Electro Wizard
Electro Wizard
Goblin Gang Bowler Knight Furnace Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Bowler Electro Wizard
Poison Electro Wizard Knight Goblin Gang Bowler The Log
Goblin Gang Knight Furnace Bowler The Log Electro Wizard
Goblin Gang Bowler Knight The Log Electro Wizard
Knight Goblin Gang Bowler
Furnace Poison Goblin Gang Electro Wizard
Goblin Gang Knight Furnace Bowler Electro Wizard
Knight
Electro Wizard Knight Poison The Log
Goblin Gang
Knight Bowler
Poison Bowler The Log Electro Wizard
Bowler Knight Goblin Gang
Furnace Bowler
Goblin Gang Electro Wizard Knight Furnace Poison Bowler The Log
Poison Bowler The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison Bowler The Log Electro Wizard
Poison The Log
Knight Poison The Log
Poison Furnace Bowler The Log
Poison Furnace
Furnace Poison Bowler The Log
Poison The Log Bowler
Poison The Log
Goblin Gang Poison Bowler Electro Wizard
Poison Knight Bowler The Log Electro Wizard
Poison
Poison Knight Bowler The Log
Poison
Furnace Poison The Log
Furnace Poison Bowler The Log
Furnace Poison Bowler The Log
Poison
Poison Bowler The Log Electro Wizard
Poison Bowler The Log
Poison Bowler The Log
Poison
Bowler The Log
Poison The Log
Poison The Log Furnace Bowler
Poison The Log Bowler Electro Wizard
Poison Bowler The Log
Poison The Log
Poison Furnace Electro Wizard
Electro Wizard Poison
Bowler
Poison The Log
Poison Electro Wizard
Poison Bowler The Log
Electro Wizard Goblin Gang
Poison Electro Wizard
The Log
Poison Knight Goblin Gang Bowler Electro Wizard
The Log Poison Bowler
Poison
Goblin Gang Poison Bowler The Log Electro Wizard
Poison Electro Wizard
Poison Bowler The Log Electro Wizard

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