My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Furnace Graveyard
Zap
Goblin Gang Furnace Graveyard
Barbarian Barrel
Knight Goblin Gang Furnace Electro Wizard Graveyard
The Log
Goblin Gang Furnace Graveyard
Earthquake
Goblin Gang Furnace Graveyard
Arrows
Goblin Gang Furnace Graveyard
Royal Delivery
Knight Goblin Gang Electro Wizard Graveyard
Fireball
Goblin Gang Furnace Electro Wizard
Poison
Goblin Gang Furnace Electro Wizard Graveyard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Furnace Freeze Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Freeze
Knight
Goblin Gang Graveyard Arrows Furnace The Log Electro Wizard
Goblin Gang
Knight
Furnace
Knight Graveyard
Freeze
Graveyard Arrows
The Log
Knight Graveyard
Electro Wizard
Graveyard Knight
Graveyard
Arrows Knight Freeze Electro Wizard Furnace The Log

Defense Synergies 2 10

Arrows
Knight Furnace
Knight
Goblin Gang Electro Wizard Arrows Furnace The Log
Goblin Gang
Knight Furnace The Log Electro Wizard
Furnace
Arrows Knight Goblin Gang Electro Wizard
Freeze
Electro Wizard
The Log
Knight Goblin Gang Electro Wizard
Electro Wizard
Knight Goblin Gang Furnace Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Knight Goblin Gang Furnace The Log Electro Wizard
Goblin Gang Furnace Knight Freeze Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Arrows The Log
Arrows Goblin Gang Freeze The Log Furnace Electro Wizard
Furnace Electro Wizard Arrows Goblin Gang Freeze
Arrows The Log Electro Wizard
Goblin Gang Furnace
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Arrows Knight Furnace Freeze The Log
Arrows Goblin Gang Furnace Electro Wizard
Furnace Knight Goblin Gang Freeze The Log Electro Wizard
Arrows Goblin Gang Furnace Freeze The Log Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Freeze The Log Electro Wizard
Arrows Knight Goblin Gang Furnace Electro Wizard
Arrows Knight Goblin Gang Furnace The Log Electro Wizard
Arrows Furnace Freeze The Log Knight Electro Wizard
Electro Wizard
Goblin Gang Arrows Knight Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Electro Wizard
Electro Wizard Arrows Knight Goblin Gang The Log
Goblin Gang Knight Furnace The Log Electro Wizard
Goblin Gang Knight The Log Electro Wizard
Knight Goblin Gang
Arrows Furnace Goblin Gang Freeze Electro Wizard
Goblin Gang Knight Furnace Electro Wizard
Knight
Freeze Electro Wizard Knight The Log
Goblin Gang
Knight
Arrows The Log Electro Wizard
Knight Goblin Gang
Furnace
Goblin Gang Electro Wizard Knight Furnace Freeze The Log
Arrows Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight Freeze The Log
Arrows Furnace The Log
Arrows Furnace Freeze
Arrows Furnace The Log
Arrows The Log Freeze
Arrows The Log
Goblin Gang Electro Wizard
Arrows Knight The Log Electro Wizard
Arrows
Knight The Log
Arrows Freeze
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Freeze
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Furnace
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Furnace Electro Wizard
Electro Wizard Freeze
Arrows The Log
Arrows Freeze Electro Wizard
Arrows The Log
Electro Wizard Goblin Gang Freeze
Arrows Electro Wizard
Freeze
Arrows The Log
Knight Goblin Gang Electro Wizard
Arrows The Log
Arrows
Goblin Gang Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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