My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Clone
Giant Snowball
Bats Minion Horde Clone
Zap
Bats Minion Horde Clone
Barbarian Barrel
Knight Valkyrie Wizard Clone Executioner
The Log
Clone
Earthquake
Clone
Arrows
Bats Minion Horde Clone
Royal Delivery
Bats Knight Minion Horde Valkyrie Wizard Clone Executioner
Fireball
Minion Horde Wizard Clone Executioner
Poison
Bats Minion Horde Wizard Clone Executioner
Lightning
Knight Valkyrie Wizard Executioner
Rocket
Minion Horde Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rage Clone Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Clone Valkyrie Minion Horde Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Clone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Rage Clone
Knight
Bats Executioner Minion Horde Wizard
Minion Horde
Rage Knight Clone
Valkyrie
Bats Wizard Executioner
Wizard
Knight Valkyrie Rage
Rage
Minion Horde Bats Wizard
Clone
Bats Minion Horde
Executioner
Knight Valkyrie

Defense Synergies 2 5

Bats
Knight Valkyrie
Knight
Bats Executioner Minion Horde Wizard
Minion Horde
Knight
Valkyrie
Bats Wizard Executioner
Wizard
Knight Valkyrie
Rage
Clone
Executioner
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Wizard Executioner
Minion Horde Bats Knight Valkyrie Executioner
Minion Horde Bats Knight Valkyrie Executioner
Minion Horde Bats Knight Valkyrie
Valkyrie
Bats Valkyrie Executioner
Bats Minion Horde Wizard Executioner
Valkyrie
Minion Horde
Knight Minion Horde Valkyrie
Bats Minion Horde Valkyrie Executioner Knight Wizard
Minion Horde Executioner Bats Wizard
Minion Horde Bats Knight Valkyrie Wizard
Valkyrie Wizard Executioner Bats Minion Horde
Knight Minion Horde
Minion Horde
Minion Horde Wizard Bats Knight Valkyrie Executioner
Bats Knight Minion Horde Valkyrie Wizard Executioner
Valkyrie Wizard Executioner Bats Knight
Valkyrie Wizard Bats Knight Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Valkyrie Wizard Executioner
Bats Knight Minion Horde Valkyrie
Valkyrie Bats Knight Minion Horde
Knight Minion Horde Valkyrie Executioner
Wizard Executioner Bats Minion Horde
Bats Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Minion Horde Bats Knight Valkyrie
Minion Horde
Bats Knight Minion Horde Valkyrie
Valkyrie
Knight Minion Horde Valkyrie Wizard Executioner
Wizard Minion Horde Valkyrie Executioner
Bats Knight Minion Horde Valkyrie Executioner
Bats Valkyrie Executioner Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie
Executioner
Minion Horde
Knight Valkyrie
Wizard Executioner Minion Horde Valkyrie
Wizard Executioner Bats Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Bats Minion Horde
Knight Minion Horde Valkyrie Wizard
Wizard Executioner
Knight Executioner
Minion Horde
Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Bats Minion Horde
Wizard Executioner
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard Executioner
Minion Horde
Wizard Executioner
Wizard
Bats Minion Horde Wizard Executioner
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats
Wizard Executioner
Knight Minion Horde Valkyrie Wizard Executioner
Wizard Executioner
Minion Horde Executioner
Bats Minion Horde
Bats Executioner
Executioner

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