My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Sparky
Barbarian Barrel
Knight Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Electro Wizard Sparky
Fireball
Minion Horde Electro Wizard Sparky
Poison
Minion Horde Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky Monk
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Knight Electro Wizard Minion Horde Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Knight Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Electro Wizard Sparky
Minion Horde
Rage Mega Knight Knight Mirror Sparky
Mirror
Minion Horde Sparky
Rage
Minion Horde Sparky Electro Wizard
Electro Wizard
Knight Rage Sparky Mega Knight
Sparky
Rage Knight Minion Horde Mirror Electro Wizard
Mega Knight
Minion Horde Electro Wizard
Monk

Defense Synergies 2 7

Knight
Electro Wizard Minion Horde Sparky
Minion Horde
Mirror Knight Sparky
Mirror
Minion Horde Electro Wizard Sparky Mega Knight
Rage
Electro Wizard
Knight Mirror Mega Knight
Sparky
Knight Minion Horde Mirror
Mega Knight
Mirror Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Electro Wizard Sparky
Minion Horde Sparky Knight Electro Wizard Mega Knight Monk
Minion Horde Sparky Mega Knight Knight Electro Wizard
Minion Horde Sparky Knight Electro Wizard Mega Knight Monk
Sparky Mega Knight Monk
Electro Wizard Mega Knight
Minion Horde Electro Wizard
Electro Wizard Sparky Mega Knight Monk
Minion Horde Sparky
Knight Minion Horde Electro Wizard Sparky Mega Knight
Minion Horde Electro Wizard Knight Mega Knight
Minion Horde Electro Wizard
Minion Horde Sparky Mega Knight Knight Electro Wizard
Sparky Mega Knight Minion Horde Electro Wizard
Sparky Knight Minion Horde Electro Wizard Mega Knight
Minion Horde Monk Electro Wizard Sparky Mega Knight
Minion Horde Sparky Mega Knight Knight Electro Wizard
Mega Knight Knight Minion Horde Electro Wizard
Knight Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Knight Minion Horde Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard Sparky
Electro Wizard Knight Mega Knight Monk
Mega Knight Knight Minion Horde Electro Wizard Sparky
Mega Knight Knight Minion Horde Electro Wizard Sparky Monk
Knight Minion Horde Sparky Mega Knight
Minion Horde Electro Wizard Monk
Sparky Knight Minion Horde Electro Wizard
Mega Knight Knight Minion Horde Sparky
Minion Horde Electro Wizard Mega Knight Knight Sparky Monk
Minion Horde Sparky
Mega Knight Knight Minion Horde Sparky
Mega Knight Monk Electro Wizard
Mega Knight Knight Minion Horde Sparky
Minion Horde Sparky Mega Knight
Electro Wizard Sparky Knight Minion Horde Monk
Mega Knight Minion Horde Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Sparky Monk
Monk Electro Wizard
Minion Horde Sparky
Knight Sparky
Minion Horde Sparky Mega Knight
Minion Horde Monk
Minion Horde Sparky
Monk
Minion Horde Electro Wizard Sparky
Monk Knight Minion Horde Electro Wizard Sparky
Monk
Knight Sparky
Minion Horde Monk
Sparky
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Monk Sparky
Minion Horde Sparky
Electro Wizard Sparky Mega Knight Monk
Mega Knight Monk
Minion Horde Sparky Mega Knight Monk
Sparky Monk
Minion Horde Monk
Sparky Mega Knight
Minion Horde
Electro Wizard Sparky Monk
Sparky Mega Knight Monk
Sparky
Minion Horde Electro Wizard Sparky
Electro Wizard Minion Horde
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Minion Horde Electro Wizard Sparky Monk
Minion Horde Sparky Mega Knight
Sparky Monk
Minion Horde Electro Wizard
Electro Wizard Monk
Knight Minion Horde Electro Wizard Sparky Mega Knight
Monk Sparky
Minion Horde Sparky Mega Knight
Minion Horde Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight Monk

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