My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Musketeer Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Musketeer Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Ram Rider
Giant Snowball
Goblin Gang Skeleton Dragons Musketeer Royal Hogs Witch Ram Rider
Zap
Goblin Gang Inferno Tower Royal Hogs Witch Ram Rider
Barbarian Barrel
Knight Goblin Gang Musketeer Inferno Tower Royal Hogs Witch
The Log
Goblin Gang Musketeer Royal Hogs Witch Ram Rider
Earthquake
Goblin Gang Inferno Tower Royal Hogs Witch
Arrows
Goblin Gang Skeleton Dragons Royal Hogs Witch
Royal Delivery
Knight Goblin Gang Skeleton Dragons Musketeer Royal Hogs Witch Ram Rider
Fireball
Goblin Gang Skeleton Dragons Musketeer Inferno Tower Royal Hogs Witch Ram Rider
Poison
Goblin Gang Skeleton Dragons Musketeer Inferno Tower Royal Hogs Witch
Lightning
Knight Skeleton Dragons Musketeer Inferno Tower Witch Ram Rider
Rocket
Musketeer Inferno Tower Royal Hogs Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Dragons Musketeer Inferno Tower Royal Hogs Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Skeleton Dragons Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Skeleton Dragons Musketeer Royal Hogs Witch Ram Rider
Goblin Gang
Knight Royal Hogs
Skeleton Dragons
Knight Royal Hogs Ram Rider
Musketeer
Knight Royal Hogs Ram Rider
Inferno Tower
Royal Hogs
Knight Goblin Gang Skeleton Dragons Musketeer
Witch
Knight Ram Rider
Ram Rider
Knight Skeleton Dragons Musketeer Witch

Defense Synergies 6 6

Knight
Goblin Gang Skeleton Dragons Musketeer Inferno Tower Witch
Goblin Gang
Knight Musketeer Inferno Tower Skeleton Dragons
Skeleton Dragons
Knight Goblin Gang Musketeer Inferno Tower
Musketeer
Knight Goblin Gang Skeleton Dragons Inferno Tower Ram Rider
Inferno Tower
Knight Goblin Gang Skeleton Dragons Musketeer
Royal Hogs
Witch
Knight
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Musketeer Inferno Tower Ram Rider
Inferno Tower Knight Goblin Gang Skeleton Dragons Musketeer Witch Ram Rider
Goblin Gang Inferno Tower Witch Ram Rider Knight Skeleton Dragons Musketeer
Inferno Tower Witch Knight Goblin Gang Skeleton Dragons Musketeer Ram Rider
Goblin Gang Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Inferno Tower Ram Rider Goblin Gang Witch
Skeleton Dragons Musketeer Inferno Tower Ram Rider
Inferno Tower Witch Goblin Gang Musketeer
Knight Goblin Gang Musketeer Inferno Tower
Goblin Gang Skeleton Dragons Witch Knight Musketeer Ram Rider
Skeleton Dragons Musketeer Inferno Tower Goblin Gang Witch Ram Rider
Inferno Tower Knight Goblin Gang Skeleton Dragons Musketeer Witch Ram Rider
Goblin Gang Skeleton Dragons Witch
Inferno Tower Knight Goblin Gang Ram Rider
Inferno Tower Goblin Gang Ram Rider
Knight Goblin Gang Skeleton Dragons Musketeer Inferno Tower Witch
Knight Goblin Gang Skeleton Dragons Musketeer Witch Ram Rider
Witch Knight Skeleton Dragons Musketeer Ram Rider
Musketeer Inferno Tower Ram Rider
Goblin Gang Skeleton Dragons Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower Witch
Knight Goblin Gang Skeleton Dragons Musketeer
Goblin Gang Knight Musketeer Inferno Tower Witch Ram Rider
Goblin Gang Knight Musketeer Inferno Tower Ram Rider
Inferno Tower Knight Goblin Gang Musketeer Witch Ram Rider
Skeleton Dragons Goblin Gang Musketeer Witch Ram Rider
Goblin Gang Knight Musketeer Inferno Tower Witch Ram Rider
Inferno Tower Knight
Knight Skeleton Dragons Inferno Tower Witch
Inferno Tower Witch Goblin Gang Skeleton Dragons Musketeer
Knight Musketeer Inferno Tower Witch
Knight Goblin Gang Inferno Tower Witch Ram Rider
Skeleton Dragons Musketeer Witch
Goblin Gang Inferno Tower Witch Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Ram Rider
Skeleton Dragons
Knight Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer Witch Ram Rider
Skeleton Dragons Musketeer Witch
Skeleton Dragons Ram Rider
Skeleton Dragons Ram Rider
Goblin Gang Musketeer
Knight Skeleton Dragons Musketeer Ram Rider
Skeleton Dragons Musketeer
Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer
Skeleton Dragons Witch
Skeleton Dragons Musketeer
Skeleton Dragons
Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Witch
Witch
Skeleton Dragons Musketeer Witch Ram Rider
Skeleton Dragons Musketeer Witch Ram Rider
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer
Skeleton Dragons
Goblin Gang Musketeer Witch
Skeleton Dragons Musketeer Witch Ram Rider
Knight Goblin Gang Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Goblin Gang Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer Witch
Musketeer Witch

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