My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Clone Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Clone Witch
Zap
Goblin Gang Clone Witch
Barbarian Barrel
Knight Goblin Gang Wizard Clone Witch Giant Skeleton
The Log
Goblin Gang Hog Rider Clone Witch Giant Skeleton
Earthquake
Goblin Gang Hog Rider Clone Witch
Arrows
Goblin Gang Clone Witch
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Clone Witch Giant Skeleton
Fireball
Goblin Gang Hog Rider Wizard Clone Witch
Poison
Goblin Gang Wizard Clone Witch
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Goblin Gang Clone Hog Rider Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Goblin Gang Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Wizard Barbarian Barrel Witch
Goblin Gang
Knight Hog Rider Clone Giant Skeleton
Hog Rider
Knight Goblin Gang Wizard Barbarian Barrel Witch Giant Skeleton
Wizard
Knight Hog Rider Giant Skeleton
Barbarian Barrel
Knight Hog Rider Giant Skeleton
Clone
Giant Skeleton Goblin Gang Witch
Witch
Knight Hog Rider Clone Giant Skeleton
Giant Skeleton
Clone Goblin Gang Hog Rider Wizard Barbarian Barrel Witch

Defense Synergies 1 10

Knight
Goblin Gang Wizard Barbarian Barrel Witch
Goblin Gang
Knight Barbarian Barrel Giant Skeleton
Hog Rider
Wizard
Knight Barbarian Barrel Giant Skeleton
Barbarian Barrel
Knight Goblin Gang Wizard Witch Giant Skeleton
Clone
Witch
Knight Barbarian Barrel Giant Skeleton
Giant Skeleton
Goblin Gang Wizard Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel
Knight Goblin Gang Witch
Goblin Gang Witch Knight Giant Skeleton
Witch Knight Goblin Gang
Barbarian Barrel Giant Skeleton
Goblin Gang Barbarian Barrel
Goblin Gang Wizard Witch
Barbarian Barrel Giant Skeleton
Witch Goblin Gang
Knight Goblin Gang Barbarian Barrel Giant Skeleton
Goblin Gang Witch Knight Wizard Barbarian Barrel Giant Skeleton
Goblin Gang Wizard Witch
Knight Goblin Gang Wizard Witch Giant Skeleton
Wizard Goblin Gang Barbarian Barrel Witch
Knight Goblin Gang
Goblin Gang
Wizard Knight Goblin Gang Witch
Knight Goblin Gang Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel Witch Knight Giant Skeleton
Goblin Gang Wizard Knight Barbarian Barrel Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarian Barrel Witch Giant Skeleton
Knight Goblin Gang Wizard Barbarian Barrel
Goblin Gang Giant Skeleton Knight Witch
Goblin Gang Giant Skeleton Knight Barbarian Barrel
Giant Skeleton Knight Goblin Gang Witch
Wizard Goblin Gang Witch
Goblin Gang Knight Witch Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Barbarian Barrel Witch
Witch Goblin Gang
Knight Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Knight Barbarian Barrel Giant Skeleton
Wizard Barbarian Barrel Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Giant Skeleton
Barbarian Barrel
Barbarian Barrel Giant Skeleton
Knight Barbarian Barrel Giant Skeleton
Wizard Barbarian Barrel
Wizard Witch
Wizard Witch
Wizard Barbarian Barrel
Wizard
Goblin Gang
Knight Wizard Barbarian Barrel
Wizard
Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Witch
Giant Skeleton
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Witch
Witch
Wizard Barbarian Barrel Witch
Wizard Witch
Barbarian Barrel
Wizard Witch
Wizard Witch
Wizard
Giant Skeleton
Wizard
Goblin Gang Barbarian Barrel Witch
Wizard Witch
Barbarian Barrel
Knight Goblin Gang Wizard
Wizard
Giant Skeleton
Goblin Gang Witch Giant Skeleton
Witch
Barbarian Barrel Witch Giant Skeleton

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