My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Balloon Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Flying Machine Balloon Electro Dragon
Zap
Goblin Gang Flying Machine Balloon
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Knight Goblin Gang Flying Machine Balloon Electro Dragon Bowler
Fireball
Goblin Gang Flying Machine Balloon Electro Dragon Bowler
Poison
Goblin Gang Flying Machine Balloon Electro Dragon
Lightning
Knight Balloon Electro Dragon Bowler
Rocket
Balloon Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Flying Machine Balloon Electro Dragon Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Flying Machine

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Flying Machine Electro Dragon The Log
Goblin Gang
Knight Balloon Bowler
Flying Machine
Knight Balloon Electro Dragon Bowler
Rocket
Balloon
Knight Goblin Gang Flying Machine Electro Dragon The Log
Electro Dragon
Knight Flying Machine Balloon Bowler
Bowler
Goblin Gang Flying Machine Electro Dragon The Log
The Log
Knight Balloon Bowler

Defense Synergies 3 11

Knight
Goblin Gang Electro Dragon Flying Machine Bowler The Log
Goblin Gang
Knight Flying Machine The Log
Flying Machine
Knight Goblin Gang Electro Dragon Bowler The Log
Rocket
The Log
Balloon
Electro Dragon
Knight Flying Machine Bowler The Log
Bowler
The Log Knight Flying Machine Electro Dragon
The Log
Bowler Knight Goblin Gang Flying Machine Rocket Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Flying Machine Electro Dragon The Log
Knight Goblin Gang Flying Machine Electro Dragon The Log
Goblin Gang Rocket Bowler Knight Electro Dragon
Knight Goblin Gang Electro Dragon Bowler
Rocket Bowler The Log
Goblin Gang Bowler The Log Flying Machine Electro Dragon
Rocket Goblin Gang Flying Machine Electro Dragon
Rocket Bowler Flying Machine Electro Dragon The Log
Goblin Gang
Knight Goblin Gang Bowler
Goblin Gang Knight Flying Machine Electro Dragon Bowler The Log
Goblin Gang Flying Machine Electro Dragon
Bowler Knight Goblin Gang Flying Machine Rocket Electro Dragon The Log
Rocket Bowler Goblin Gang Electro Dragon The Log
Knight Goblin Gang
Rocket Goblin Gang Bowler The Log
Knight Goblin Gang Electro Dragon Bowler
Knight Goblin Gang Flying Machine Electro Dragon Bowler The Log
The Log Knight Flying Machine Electro Dragon Bowler
Goblin Gang Bowler Knight Flying Machine Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler
Knight Goblin Gang Flying Machine Rocket Electro Dragon Bowler The Log
Goblin Gang Knight Rocket Electro Dragon Bowler The Log
Goblin Gang Rocket Bowler Knight The Log
Knight Goblin Gang Bowler
Rocket Goblin Gang Flying Machine Electro Dragon
Goblin Gang Rocket Knight Flying Machine Bowler
Knight
Rocket Electro Dragon Knight Flying Machine The Log
Goblin Gang
Knight Flying Machine Electro Dragon Bowler
Rocket Bowler The Log
Rocket Bowler Knight Goblin Gang
Flying Machine Electro Dragon Bowler
Goblin Gang Electro Dragon Knight Flying Machine Rocket Bowler The Log
Bowler Flying Machine Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket Electro Dragon The Log
Flying Machine Electro Dragon Bowler The Log
Rocket Flying Machine Electro Dragon The Log
Knight Flying Machine Rocket The Log
Rocket Bowler The Log
Flying Machine Rocket Electro Dragon
Flying Machine Bowler The Log
The Log Flying Machine Electro Dragon Bowler
The Log Flying Machine Electro Dragon
Rocket Goblin Gang Electro Dragon Bowler
Rocket Knight Flying Machine Electro Dragon Bowler The Log
Flying Machine Rocket Electro Dragon
Flying Machine Rocket Knight Bowler The Log
Flying Machine Rocket Electro Dragon
Flying Machine The Log
Rocket Flying Machine Electro Dragon Bowler The Log
Flying Machine Rocket Electro Dragon Bowler The Log
Rocket
Rocket
Rocket Flying Machine Electro Dragon Bowler The Log
Rocket Flying Machine Electro Dragon Bowler The Log
Rocket Bowler The Log
Rocket
Rocket Bowler The Log
Rocket Flying Machine Electro Dragon The Log
The Log Electro Dragon Bowler
The Log Flying Machine Electro Dragon Bowler
Flying Machine Electro Dragon Bowler The Log
Rocket The Log
Flying Machine Electro Dragon
Rocket Electro Dragon Flying Machine
Bowler
Rocket Electro Dragon The Log
Rocket Electro Dragon
Rocket Bowler The Log
Goblin Gang Flying Machine Rocket Electro Dragon
Rocket Flying Machine Electro Dragon
The Log
Knight Goblin Gang Flying Machine Rocket Electro Dragon Bowler
The Log Flying Machine Electro Dragon Bowler
Rocket
Flying Machine Electro Dragon
Electro Dragon Goblin Gang Flying Machine Rocket Bowler The Log
Flying Machine Rocket Electro Dragon
Electro Dragon Flying Machine Rocket Bowler The Log

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