My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Dark Prince Prince Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Dark Prince Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince Inferno Dragon
Giant Snowball
Flying Machine Goblin Barrel Inferno Dragon
Zap
Flying Machine Goblin Barrel Dark Prince Prince Inferno Dragon
Barbarian Barrel
Knight Goblin Barrel Dark Prince
The Log
Goblin Barrel Dark Prince Prince
Earthquake
Goblin Barrel
Arrows
Flying Machine Goblin Barrel
Royal Delivery
Knight Flying Machine Goblin Barrel Dark Prince Prince Inferno Dragon
Fireball
Flying Machine Goblin Barrel Inferno Dragon
Poison
Flying Machine
Lightning
Knight Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Dark Prince Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Flying Machine Dark Prince Inferno Dragon Prince Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Flying Machine Dark Prince

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Flying Machine Prince
Flying Machine
Knight Dark Prince Prince
Rocket
Electro Giant
Goblin Barrel
Knight Dark Prince Prince
Dark Prince
Goblin Barrel Prince Electro Giant Flying Machine
Prince
Goblin Barrel Dark Prince Knight Flying Machine Electro Giant
Electro Giant
Dark Prince Rocket Prince Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 6

Knight
Flying Machine
Flying Machine
Knight Dark Prince Prince
Rocket
Goblin Barrel
Dark Prince
Flying Machine Prince
Prince
Flying Machine Dark Prince Electro Giant
Electro Giant
Prince Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Flying Machine
Inferno Dragon Knight Flying Machine Dark Prince Prince
Rocket Prince Knight Dark Prince Inferno Dragon
Prince Inferno Dragon Knight Dark Prince
Rocket Dark Prince Prince
Flying Machine Dark Prince
Rocket Inferno Dragon Flying Machine
Rocket Flying Machine Electro Giant
Inferno Dragon Prince
Knight Dark Prince Prince
Knight Flying Machine Dark Prince Electro Giant
Inferno Dragon Flying Machine
Prince Knight Flying Machine Rocket Dark Prince
Rocket Dark Prince Prince
Inferno Dragon Knight Prince
Rocket Prince Electro Giant Inferno Dragon
Knight Dark Prince Prince
Knight Flying Machine Dark Prince Prince
Knight Flying Machine Dark Prince Inferno Dragon
Prince Inferno Dragon
Dark Prince Knight Flying Machine Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Prince Electro Giant
Knight Flying Machine Rocket Prince Inferno Dragon
Knight Rocket Dark Prince Prince
Rocket Dark Prince Prince Knight
Knight Dark Prince Prince Inferno Dragon
Rocket Electro Giant Flying Machine
Rocket Dark Prince Prince Knight Flying Machine
Knight Dark Prince Prince Inferno Dragon
Rocket Knight Flying Machine Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Flying Machine Dark Prince Prince
Rocket Dark Prince Prince Electro Giant
Rocket Dark Prince Prince Knight
Flying Machine Electro Giant
Electro Giant Knight Flying Machine Rocket Dark Prince Prince Inferno Dragon
Flying Machine Dark Prince Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Knight Flying Machine Rocket Dark Prince Prince
Rocket Dark Prince
Electro Giant Flying Machine Rocket
Flying Machine
Flying Machine
Flying Machine
Rocket Prince
Rocket Knight Flying Machine Dark Prince Prince
Flying Machine Rocket
Flying Machine Rocket Knight
Flying Machine Rocket
Flying Machine Prince
Rocket Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Flying Machine Dark Prince Prince
Rocket Flying Machine Electro Giant
Rocket Prince
Rocket
Rocket Prince
Rocket Flying Machine
Electro Giant Dark Prince
Inferno Dragon
Flying Machine
Flying Machine Prince
Rocket
Flying Machine Electro Giant
Rocket Flying Machine Electro Giant
Rocket
Rocket
Prince
Rocket
Flying Machine Rocket Dark Prince Prince
Rocket Flying Machine
Knight Flying Machine Rocket Dark Prince Prince
Flying Machine
Rocket Electro Giant
Flying Machine Dark Prince Prince
Electro Giant Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Dark Prince Prince Electro Giant

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