My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Baby Dragon Electro Dragon Cannon Cart Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Battle Healer Barbarian Barrel Baby Dragon Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Flying Machine Baby Dragon Electro Dragon
Zap
Flying Machine Cannon Cart
Barbarian Barrel
Knight Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Battle Healer Baby Dragon Electro Dragon Cannon Cart
Fireball
Flying Machine Battle Healer Baby Dragon Electro Dragon Cannon Cart
Poison
Flying Machine Battle Healer Electro Dragon
Lightning
Knight Battle Healer Baby Dragon Electro Dragon Cannon Cart
Rocket
Battle Healer Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Baby Dragon Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Flying Machine Battle Healer Baby Dragon Electro Dragon Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Knight Flying Machine Battle Healer

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Flying Machine Barbarian Barrel Electro Dragon Cannon Cart
Flying Machine
Knight Battle Healer Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Battle Healer
Baby Dragon Electro Dragon Flying Machine Barbarian Barrel Cannon Cart
Barbarian Barrel
Cannon Cart Knight Flying Machine Battle Healer Baby Dragon Electro Dragon Electro Giant
Baby Dragon
Knight Battle Healer Flying Machine Barbarian Barrel Electro Dragon Cannon Cart Electro Giant
Electro Dragon
Battle Healer Knight Flying Machine Barbarian Barrel Baby Dragon Cannon Cart
Cannon Cart
Barbarian Barrel Knight Flying Machine Battle Healer Baby Dragon Electro Dragon
Electro Giant
Barbarian Barrel Baby Dragon

Defense Synergies 3 18

Knight
Electro Dragon Flying Machine Barbarian Barrel Baby Dragon Cannon Cart
Flying Machine
Knight Battle Healer Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Battle Healer
Baby Dragon Electro Dragon Flying Machine Barbarian Barrel Cannon Cart
Barbarian Barrel
Knight Flying Machine Battle Healer Baby Dragon Electro Dragon Cannon Cart Electro Giant
Baby Dragon
Battle Healer Knight Flying Machine Barbarian Barrel Electro Dragon Cannon Cart
Electro Dragon
Knight Battle Healer Flying Machine Barbarian Barrel Baby Dragon Cannon Cart
Cannon Cart
Knight Flying Machine Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Electro Giant
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Flying Machine Barbarian Barrel Baby Dragon Electro Dragon
Knight Flying Machine Battle Healer Electro Dragon Cannon Cart
Knight Electro Dragon Cannon Cart
Knight Electro Dragon Cannon Cart
Battle Healer Barbarian Barrel
Barbarian Barrel Flying Machine Baby Dragon Electro Dragon Cannon Cart
Flying Machine Baby Dragon Electro Dragon
Flying Machine Battle Healer Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart Electro Giant
Knight Battle Healer Barbarian Barrel Cannon Cart
Knight Flying Machine Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart Electro Giant
Flying Machine Baby Dragon Electro Dragon
Knight Flying Machine Battle Healer Electro Dragon Cannon Cart
Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Knight Cannon Cart
Electro Giant
Knight Electro Dragon Cannon Cart
Knight Flying Machine Battle Healer Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Barbarian Barrel Baby Dragon Knight Flying Machine Battle Healer Electro Dragon Cannon Cart
Cannon Cart
Knight Flying Machine Battle Healer Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Barbarian Barrel Cannon Cart Electro Giant
Knight Flying Machine Battle Healer Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Knight Battle Healer Electro Dragon Cannon Cart
Knight Battle Healer Barbarian Barrel Cannon Cart
Knight Battle Healer Cannon Cart
Electro Giant Flying Machine Baby Dragon Electro Dragon
Knight Flying Machine Battle Healer Cannon Cart
Knight Battle Healer Cannon Cart
Electro Dragon Knight Flying Machine Barbarian Barrel Baby Dragon Cannon Cart
Knight Flying Machine Electro Dragon Cannon Cart
Electro Giant
Cannon Cart Knight
Flying Machine Baby Dragon Electro Dragon Cannon Cart Electro Giant
Electro Dragon Electro Giant Knight Flying Machine Battle Healer Barbarian Barrel Baby Dragon Cannon Cart
Flying Machine Battle Healer Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Barbarian Barrel Baby Dragon Electro Dragon
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Cannon Cart Knight Flying Machine Barbarian Barrel
Barbarian Barrel Baby Dragon
Electro Giant Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon
Flying Machine Electro Dragon
Electro Dragon
Knight Flying Machine Barbarian Barrel Electro Dragon Cannon Cart
Flying Machine Baby Dragon Electro Dragon
Flying Machine Knight Barbarian Barrel Baby Dragon Cannon Cart
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Flying Machine Barbarian Barrel Baby Dragon Cannon Cart
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Barbarian Barrel
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon Electro Giant
Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon Cannon Cart
Electro Giant Barbarian Barrel Baby Dragon Electro Dragon
Flying Machine Barbarian Barrel Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon
Flying Machine Baby Dragon Electro Dragon Electro Giant
Electro Dragon Flying Machine Electro Giant
Electro Dragon
Electro Dragon
Flying Machine Barbarian Barrel Electro Dragon Cannon Cart
Flying Machine Baby Dragon Electro Dragon
Barbarian Barrel
Knight Flying Machine Baby Dragon Electro Dragon Cannon Cart
Flying Machine Baby Dragon Electro Dragon
Electro Giant
Flying Machine Electro Dragon Cannon Cart
Electro Dragon Electro Giant Flying Machine Baby Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine Barbarian Barrel Baby Dragon Cannon Cart Electro Giant

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