My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Royal Hogs Skeleton Army Ram Rider
Zap
Firecracker Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Knight Firecracker Wizard Royal Hogs Skeleton Army
The Log
Firecracker Royal Hogs Skeleton Army Ram Rider
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Knight Firecracker Wizard Royal Hogs Skeleton Army Ram Rider
Fireball
Firecracker Wizard Royal Hogs Skeleton Army Ram Rider
Poison
Firecracker Wizard Royal Hogs Skeleton Army
Lightning
Knight Wizard Ram Rider
Rocket
Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Skeleton Army Wizard Royal Hogs Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Royal Hogs Ram Rider
Firecracker
Knight Royal Hogs Ram Rider Mega Knight
Wizard
Knight Royal Hogs Rage Ram Rider Mega Knight
Royal Hogs
Knight Firecracker Wizard Mega Knight
Rage
Wizard
Skeleton Army
Ram Rider
Knight Firecracker Wizard Mega Knight
Mega Knight
Firecracker Wizard Royal Hogs Ram Rider

Defense Synergies 1 6

Knight
Firecracker Wizard Skeleton Army
Firecracker
Knight Skeleton Army Mega Knight
Wizard
Knight Skeleton Army Mega Knight
Royal Hogs
Rage
Skeleton Army
Knight Firecracker Wizard
Ram Rider
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Ram Rider
Skeleton Army Knight Firecracker Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Knight
Skeleton Army Knight Firecracker Ram Rider Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight
Ram Rider Firecracker Wizard
Ram Rider Mega Knight
Skeleton Army
Knight Skeleton Army Firecracker Mega Knight
Skeleton Army Knight Firecracker Wizard Ram Rider Mega Knight
Firecracker Wizard Ram Rider
Skeleton Army Mega Knight Knight Wizard Ram Rider
Wizard Skeleton Army Mega Knight Firecracker
Skeleton Army Knight Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Wizard Mega Knight Knight Firecracker Skeleton Army
Mega Knight Knight Firecracker Wizard Skeleton Army Ram Rider
Wizard Knight Firecracker Ram Rider Mega Knight
Ram Rider
Wizard Skeleton Army Mega Knight Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Knight Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Knight Ram Rider
Skeleton Army Mega Knight Knight Ram Rider
Knight Skeleton Army Ram Rider Mega Knight
Firecracker Wizard Ram Rider
Skeleton Army Knight Ram Rider
Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Skeleton Army
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Wizard Ram Rider
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Knight Firecracker
Mega Knight Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Ram Rider
Knight Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Firecracker Knight Wizard Ram Rider
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Ram Rider
Wizard Ram Rider Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army
Firecracker Wizard Ram Rider
Knight Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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