My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel
Zap
Firecracker Tombstone Goblin Barrel
Barbarian Barrel
Knight Firecracker Tombstone Wizard Goblin Barrel
The Log
Firecracker Tombstone Goblin Barrel
Earthquake
Firecracker Tombstone Goblin Barrel
Arrows
Firecracker Tombstone Goblin Barrel
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Bowler
Fireball
Firecracker Tombstone Wizard Goblin Barrel Bowler
Poison
Firecracker Tombstone Wizard
Lightning
Knight Tombstone Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tombstone Goblin Barrel Tornado Poison Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Tombstone Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard Poison
Firecracker
Knight Goblin Barrel Tornado Bowler
Tombstone
Wizard
Tornado Knight
Goblin Barrel
Knight Firecracker Bowler
Tornado
Wizard Firecracker Poison Bowler
Poison
Knight Tornado Bowler
Bowler
Firecracker Goblin Barrel Tornado Poison

Defense Synergies 3 9

Knight
Firecracker Wizard Tornado Poison Bowler
Firecracker
Knight Tombstone Tornado
Tombstone
Firecracker Wizard Poison
Wizard
Tornado Knight Tombstone
Goblin Barrel
Tornado
Wizard Bowler Knight Firecracker Poison
Poison
Knight Tombstone Tornado
Bowler
Tornado Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Tombstone Wizard
Knight Firecracker Tombstone
Tornado Bowler Knight Tombstone
Knight Firecracker Tombstone Bowler
Firecracker Tombstone Tornado Poison Bowler
Tornado Bowler Firecracker
Tornado Firecracker Tombstone Wizard Poison
Bowler Poison
Tombstone Tornado
Knight Tornado Firecracker Bowler
Poison Knight Firecracker Tombstone Wizard Tornado Bowler
Firecracker Wizard Tornado Poison
Tombstone Bowler Knight Wizard
Wizard Bowler Firecracker Tombstone Tornado Poison
Knight Tombstone
Tornado Bowler
Wizard Knight Firecracker Tombstone Tornado Poison Bowler
Tombstone Knight Firecracker Wizard Tornado Bowler
Wizard Tornado Poison Knight Firecracker Tombstone Bowler
Tornado
Wizard Bowler Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Bowler
Poison Knight Firecracker Wizard Bowler
Tombstone Knight Bowler
Bowler Knight Tornado
Knight Tombstone Bowler
Firecracker Wizard Poison Tornado
Knight Tombstone Bowler
Knight
Knight Firecracker Tombstone Tornado Poison
Tombstone
Knight Tombstone Bowler
Tornado Poison Bowler
Bowler Knight Tombstone Wizard
Wizard Firecracker Bowler
Tombstone Knight Firecracker Tornado Poison Bowler
Poison Bowler Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Tornado Bowler
Poison
Knight Firecracker Poison
Wizard Poison Firecracker Bowler
Firecracker Wizard Poison Tornado
Firecracker Wizard Tornado Poison Bowler
Poison Firecracker Wizard Tornado Bowler
Poison Firecracker Wizard Tornado
Tornado Poison Bowler
Firecracker Poison Knight Wizard Tornado Bowler
Poison Firecracker Wizard Tornado
Poison Knight Firecracker Bowler
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison Bowler
Firecracker Wizard Poison Bowler
Tornado Poison
Firecracker Wizard Poison Bowler
Firecracker Wizard Tornado Poison Bowler
Poison Bowler
Wizard Tornado Poison
Tornado Bowler
Poison
Firecracker Tornado Poison Wizard Bowler
Firecracker Poison Wizard Tornado Bowler
Wizard Tornado Poison Bowler
Poison Firecracker Tornado
Poison Firecracker Wizard Tornado
Firecracker Wizard Poison
Bowler
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison Bowler
Tombstone
Poison Firecracker Wizard Tornado
Poison Knight Firecracker Wizard Bowler
Firecracker Wizard Poison Bowler
Tornado Poison
Firecracker
Firecracker Tornado Poison Bowler
Firecracker Tornado Poison
Poison Firecracker Tornado Bowler

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