My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Ice Wizard Royal Ghost
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Firecracker Tesla Hog Rider Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Ice Wizard Royal Ghost Tesla Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Void Ice Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Ice Wizard
Firecracker
Knight Hog Rider P.E.K.K.A
Tesla
Hog Rider
Knight Firecracker Void
Void
Hog Rider
P.E.K.K.A
Firecracker Ice Wizard
Ice Wizard
Knight P.E.K.K.A
Royal Ghost

Defense Synergies 3 4

Knight
Firecracker Tesla Ice Wizard
Firecracker
Knight Tesla P.E.K.K.A Ice Wizard
Tesla
Knight Firecracker
Hog Rider
Void
P.E.K.K.A
Firecracker Ice Wizard
Ice Wizard
Knight Firecracker P.E.K.K.A
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Void
P.E.K.K.A Knight Firecracker Tesla Ice Wizard
Tesla P.E.K.K.A Knight Void Ice Wizard
Tesla P.E.K.K.A Knight Firecracker Ice Wizard
Firecracker P.E.K.K.A
Firecracker Tesla Ice Wizard Royal Ghost
Tesla Firecracker Void Ice Wizard
Tesla Void P.E.K.K.A
Tesla P.E.K.K.A Ice Wizard
Knight Firecracker Tesla Ice Wizard Royal Ghost
Ice Wizard Knight Firecracker Tesla Royal Ghost
Tesla Firecracker Ice Wizard
Tesla P.E.K.K.A Knight Ice Wizard
Firecracker Tesla P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A
Tesla Knight Firecracker P.E.K.K.A
Tesla Knight Firecracker Ice Wizard Royal Ghost
Knight Firecracker Tesla Ice Wizard Royal Ghost
P.E.K.K.A Tesla
Royal Ghost Knight Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Void P.E.K.K.A Royal Ghost
Void Knight Firecracker Tesla Royal Ghost
P.E.K.K.A Knight
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
Firecracker Tesla Ice Wizard
P.E.K.K.A Knight Tesla Void Ice Wizard
P.E.K.K.A Knight Tesla
Void P.E.K.K.A Knight Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Void
P.E.K.K.A Knight Tesla
Firecracker Tesla
Tesla Knight Firecracker P.E.K.K.A
Firecracker Tesla P.E.K.K.A Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Royal Ghost
Firecracker Void Ice Wizard Royal Ghost
Void
Knight Firecracker Void
Firecracker
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Void Firecracker
Void
Firecracker Void Knight
Void Firecracker
Knight Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Firecracker
Firecracker
Void
Void
Void
Void
Firecracker Ice Wizard
Firecracker Void Ice Wizard Royal Ghost
Void
Void Firecracker
Firecracker Ice Wizard
Firecracker Void
Void
Void
Void Firecracker
P.E.K.K.A
Firecracker
Void
Firecracker Ice Wizard
Void Knight Firecracker
Firecracker
Void
Firecracker P.E.K.K.A
Firecracker
Firecracker Void
Void Firecracker Royal Ghost

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