My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Little Prince
Zap
Firecracker Battle Ram Little Prince
Barbarian Barrel
Knight Firecracker Battle Ram Magic Archer Little Prince
The Log
Firecracker Battle Ram Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Battle Ram P.E.K.K.A Magic Archer Little Prince
Fireball
Firecracker Battle Ram Magic Archer Little Prince
Poison
Firecracker Magic Archer Little Prince
Lightning
Knight Battle Ram Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Little Prince Battle Ram Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Void Little Prince

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Poison Magic Archer Little Prince
Firecracker
Knight Battle Ram P.E.K.K.A
Battle Ram
Knight Poison Magic Archer Firecracker P.E.K.K.A
Void
Poison
Poison
Battle Ram P.E.K.K.A Knight Void
P.E.K.K.A
Poison Magic Archer Firecracker Battle Ram
Magic Archer
Battle Ram P.E.K.K.A Knight
Little Prince
Knight

Defense Synergies 3 3

Knight
Firecracker Magic Archer Little Prince Poison
Firecracker
Knight P.E.K.K.A
Battle Ram
Void
Poison
Poison
Knight Void
P.E.K.K.A
Firecracker
Magic Archer
Knight
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Magic Archer
P.E.K.K.A Knight Firecracker
P.E.K.K.A Knight Void
P.E.K.K.A Knight Firecracker
Firecracker Poison P.E.K.K.A
Firecracker Magic Archer
Firecracker Void Poison Magic Archer Little Prince
Void Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Knight Firecracker Little Prince
Poison Knight Firecracker Magic Archer
Firecracker Poison Magic Archer
P.E.K.K.A Knight
Firecracker Poison P.E.K.K.A Magic Archer
P.E.K.K.A Knight
P.E.K.K.A
Knight Firecracker Poison P.E.K.K.A
Knight Firecracker Magic Archer Little Prince
Poison Knight Firecracker Magic Archer Little Prince
P.E.K.K.A
Knight Firecracker Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A
Void Poison Knight Firecracker Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
Firecracker Poison Magic Archer
P.E.K.K.A Knight Void
P.E.K.K.A Knight
Void P.E.K.K.A Knight Firecracker Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Void Poison
P.E.K.K.A Knight
Firecracker Magic Archer
Knight Firecracker Poison P.E.K.K.A Magic Archer Little Prince
Poison Firecracker P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Magic Archer Knight Firecracker
Firecracker Void Poison Magic Archer
Void Poison Magic Archer
Knight Firecracker Void Poison
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Void Poison Firecracker
Void Poison
Firecracker Void Poison Knight Magic Archer
Void Poison Firecracker Magic Archer
Poison Knight Firecracker Void Magic Archer
Firecracker Void Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Void Firecracker Poison Magic Archer
Firecracker Poison Magic Archer Little Prince
Void Poison Magic Archer
Void Poison
Void
Void Poison
Firecracker Poison Magic Archer Little Prince
Firecracker Void Poison Magic Archer
Void Poison Magic Archer
Void Poison Firecracker Magic Archer
Poison Firecracker Magic Archer Little Prince
Firecracker Void Poison
Void
Void Poison Magic Archer
Void Firecracker Poison Magic Archer
P.E.K.K.A
Firecracker Poison Magic Archer
Void Magic Archer
Poison Firecracker Magic Archer
Void Poison Knight Firecracker Magic Archer
Firecracker Poison Magic Archer
Void Poison
Firecracker P.E.K.K.A
Firecracker Poison Magic Archer
Firecracker Void Poison Magic Archer
Void Poison Firecracker Magic Archer Little Prince

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