My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Mega Minion Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Bandit
Giant Snowball
Mega Minion Balloon
Zap
Firecracker Royal Giant Balloon Bandit
Barbarian Barrel
Knight Firecracker Bandit
The Log
Firecracker Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion Mini P.E.K.K.A Balloon Bandit
Fireball
Firecracker Mega Minion Balloon Bandit
Poison
Firecracker Mega Minion Balloon
Lightning
Knight Mega Minion Mini P.E.K.K.A Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Mega Minion Bandit Mini P.E.K.K.A Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mega Minion Balloon
Firecracker
Knight Royal Giant Mega Minion Mini P.E.K.K.A Balloon Bandit
Royal Giant
Firecracker Mega Minion Bandit
Mega Minion
Knight Firecracker Royal Giant Balloon
Mini P.E.K.K.A
Firecracker Rage
Rage
Balloon Mini P.E.K.K.A
Balloon
Knight Rage Firecracker Mega Minion Bandit
Bandit
Firecracker Royal Giant Balloon

Defense Synergies 2 5

Knight
Firecracker Mega Minion Mini P.E.K.K.A
Firecracker
Knight Mega Minion Mini P.E.K.K.A Bandit
Royal Giant
Mega Minion
Knight Firecracker Bandit
Mini P.E.K.K.A
Knight Firecracker
Rage
Balloon
Bandit
Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion
Mini P.E.K.K.A Knight Firecracker Mega Minion Bandit
Mini P.E.K.K.A Knight Mega Minion Bandit
Mini P.E.K.K.A Knight Firecracker Mega Minion Bandit
Firecracker Mini P.E.K.K.A
Firecracker Mega Minion Bandit
Mega Minion Firecracker
Bandit
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Bandit
Knight Firecracker Mega Minion Bandit
Mega Minion Firecracker
Mini P.E.K.K.A Knight Bandit
Firecracker Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Bandit
Knight Firecracker Mini P.E.K.K.A
Knight Firecracker Mega Minion Bandit
Knight Firecracker Mega Minion Bandit
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bandit
Bandit Knight Firecracker Mega Minion Mini P.E.K.K.A
Bandit Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Bandit
Knight Mini P.E.K.K.A Bandit
Firecracker
Mini P.E.K.K.A Knight Mega Minion Bandit
Mini P.E.K.K.A Knight
Knight Firecracker Mega Minion Mini P.E.K.K.A Bandit
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Bandit
Firecracker
Knight Firecracker Mega Minion Mini P.E.K.K.A
Firecracker Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Bandit
Bandit
Knight Firecracker
Firecracker
Firecracker Mega Minion
Firecracker
Firecracker
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Knight Bandit
Firecracker
Knight Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Mega Minion Mini P.E.K.K.A Bandit
Firecracker
Firecracker
Mega Minion
Firecracker Bandit
Bandit
Firecracker Bandit
Firecracker
Firecracker Mega Minion
Mega Minion Mini P.E.K.K.A
Bandit
Firecracker
Firecracker
Bandit
Firecracker Mega Minion
Knight Firecracker Mega Minion Mini P.E.K.K.A
Firecracker
Firecracker Mega Minion
Firecracker
Firecracker
Firecracker Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: