My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Electro Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Baby Dragon Electro Dragon
Fireball
Firecracker Skeleton Army Baby Dragon Electro Dragon
Poison
Firecracker Skeleton Army Electro Dragon
Lightning
Knight Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Firecracker Skeleton Army Baby Dragon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Electro Dragon The Log
Firecracker
Knight Mirror Baby Dragon Golem
Mirror
The Log Firecracker Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Knight Golem Firecracker Electro Dragon
Electro Dragon
Golem Knight Baby Dragon
Golem
Baby Dragon Electro Dragon Firecracker The Log
The Log
Mirror Knight Golem

Defense Synergies 4 14

Knight
Firecracker Electro Dragon Skeleton Army Baby Dragon The Log
Firecracker
Knight The Log Mirror Skeleton Army Baby Dragon Electro Dragon
Mirror
Skeleton Army Firecracker Electro Dragon The Log
Skeleton Army
Mirror Knight Firecracker Electro Dragon The Log
Baby Dragon
Knight Firecracker Electro Dragon The Log
Electro Dragon
Knight Firecracker Mirror Skeleton Army Baby Dragon The Log
Golem
The Log
Firecracker Knight Mirror Skeleton Army Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon Electro Dragon The Log
Skeleton Army Knight Firecracker Electro Dragon The Log
Skeleton Army Knight Electro Dragon
Skeleton Army Knight Firecracker Electro Dragon
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon
Baby Dragon Electro Dragon The Log
Skeleton Army
Knight Skeleton Army Firecracker
Skeleton Army Knight Firecracker Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon
Skeleton Army Knight Electro Dragon The Log
Skeleton Army Firecracker Baby Dragon Electro Dragon The Log
Skeleton Army Knight
Skeleton Army The Log
Knight Firecracker Skeleton Army Electro Dragon
Knight Firecracker Skeleton Army Baby Dragon Electro Dragon The Log
Baby Dragon The Log Knight Firecracker Electro Dragon
Skeleton Army Knight Firecracker Baby Dragon Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Firecracker Baby Dragon Electro Dragon The Log
Skeleton Army Knight Electro Dragon The Log
Skeleton Army Knight The Log
Knight Skeleton Army
Firecracker Baby Dragon Electro Dragon
Skeleton Army Knight
Knight Skeleton Army
Electro Dragon Knight Firecracker Skeleton Army Baby Dragon The Log
Skeleton Army
Knight Electro Dragon
Skeleton Army The Log
Skeleton Army Knight
Firecracker Skeleton Army Baby Dragon Electro Dragon
Skeleton Army Electro Dragon Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Electro Dragon
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Knight Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon Electro Dragon The Log
Firecracker The Log Baby Dragon Electro Dragon
Firecracker The Log Baby Dragon Electro Dragon
Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Skeleton Army Electro Dragon
Firecracker Baby Dragon Electro Dragon
The Log
Knight Firecracker Baby Dragon Electro Dragon
The Log Firecracker Baby Dragon Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon The Log

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