My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard
Fireball
Firecracker Wizard
Poison
Firecracker Wizard Phoenix
Lightning
Knight Mini P.E.K.K.A Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Mini P.E.K.K.A Poison Phoenix Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Void Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Poison
Firecracker
Knight Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Firecracker Wizard
Giant
Mini P.E.K.K.A Poison Firecracker Wizard Void
Wizard
Knight Mini P.E.K.K.A Giant
Void
Giant Poison
Poison
Giant Knight Void
Phoenix

Defense Synergies 1 7

Knight
Firecracker Mini P.E.K.K.A Wizard Poison Phoenix
Firecracker
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Firecracker Wizard
Giant
Wizard
Knight Mini P.E.K.K.A
Void
Poison
Poison
Knight Void
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Void
Mini P.E.K.K.A Knight Firecracker Phoenix
Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight Firecracker Phoenix
Firecracker Mini P.E.K.K.A Poison
Firecracker
Firecracker Wizard Void Poison Phoenix
Void Poison Phoenix
Mini P.E.K.K.A Phoenix
Knight Firecracker Mini P.E.K.K.A Phoenix
Poison Knight Firecracker Wizard
Firecracker Wizard Poison Phoenix
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight Phoenix
Mini P.E.K.K.A
Wizard Knight Firecracker Mini P.E.K.K.A Poison
Knight Firecracker Wizard
Wizard Poison Knight Firecracker
Mini P.E.K.K.A Phoenix
Wizard Knight Firecracker Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Void
Void Poison Knight Firecracker Mini P.E.K.K.A Wizard Phoenix
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Phoenix
Knight Mini P.E.K.K.A Phoenix
Firecracker Wizard Poison
Mini P.E.K.K.A Knight Void Phoenix
Mini P.E.K.K.A Knight Phoenix
Void Knight Firecracker Mini P.E.K.K.A Poison Phoenix
Phoenix
Knight Mini P.E.K.K.A Phoenix
Void Poison Phoenix
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker
Phoenix Knight Firecracker Mini P.E.K.K.A Poison
Poison Firecracker Mini P.E.K.K.A Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Knight Firecracker
Firecracker Void Poison
Void Poison
Knight Firecracker Void Poison
Wizard Poison Firecracker
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Void Poison Firecracker Wizard
Mini P.E.K.K.A Void Poison
Firecracker Void Poison Knight Wizard
Void Poison Firecracker Wizard
Poison Knight Firecracker Void
Firecracker Void Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard Poison
Firecracker Wizard Poison
Void Poison
Wizard Void Poison
Void
Void Poison
Firecracker Poison Wizard
Firecracker Void Poison Wizard
Void Wizard Poison
Void Poison Firecracker
Poison Firecracker Wizard
Firecracker Wizard Void Poison
Mini P.E.K.K.A Void
Void Poison Wizard
Void Firecracker Poison
Firecracker Wizard Poison
Void
Poison Firecracker Wizard
Void Poison Knight Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard Poison
Void Poison
Firecracker
Firecracker Poison
Firecracker Void Poison
Void Poison Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: