My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon Little Prince
Zap
Firecracker Guards Little Prince
Barbarian Barrel
Knight Firecracker Guards Little Prince
The Log
Firecracker Hog Rider Guards Little Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards Little Prince
Royal Delivery
Knight Firecracker Hog Rider Guards Baby Dragon Little Prince
Fireball
Firecracker Hog Rider Baby Dragon Little Prince
Poison
Firecracker Guards Little Prince
Lightning
Knight Baby Dragon Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Little Prince Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Baby Dragon The Log Little Prince
Firecracker
Knight Hog Rider Baby Dragon Mega Knight
Hog Rider
Knight Firecracker The Log Guards Baby Dragon Mega Knight Little Prince
Guards
Hog Rider The Log
Baby Dragon
Knight Firecracker Hog Rider Mega Knight
The Log
Hog Rider Knight Guards Mega Knight Little Prince
Mega Knight
Firecracker Hog Rider Baby Dragon The Log
Little Prince
Knight Hog Rider The Log

Defense Synergies 3 12

Knight
Firecracker Little Prince Baby Dragon The Log
Firecracker
Knight The Log Guards Baby Dragon Mega Knight
Hog Rider
Guards
Firecracker Baby Dragon The Log
Baby Dragon
Knight Firecracker Guards The Log Mega Knight Little Prince
The Log
Firecracker Knight Guards Baby Dragon Mega Knight Little Prince
Mega Knight
Firecracker Baby Dragon The Log
Little Prince
Knight Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log
Knight Firecracker The Log Mega Knight
Mega Knight Knight
Knight Firecracker Guards Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Baby Dragon Mega Knight
Firecracker Baby Dragon Little Prince
Baby Dragon The Log Mega Knight
Knight Guards Firecracker Mega Knight Little Prince
Guards Knight Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon
Mega Knight Knight Guards The Log
Mega Knight Firecracker Guards Baby Dragon The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Firecracker
Mega Knight Knight Firecracker Guards Baby Dragon The Log Little Prince
Baby Dragon The Log Knight Firecracker Guards Mega Knight Little Prince
Mega Knight Knight Firecracker Guards Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Knight Firecracker Baby Dragon The Log Mega Knight
Guards Mega Knight Knight The Log
Guards Mega Knight Knight The Log
Knight Guards Mega Knight
Firecracker Baby Dragon
Guards Knight
Mega Knight Knight
Mega Knight Knight Firecracker Baby Dragon The Log
Guards
Mega Knight Knight Guards
Mega Knight Guards The Log
Mega Knight Knight Guards
Firecracker Baby Dragon Mega Knight
Guards Knight Firecracker Baby Dragon The Log Little Prince
Mega Knight Firecracker Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker Guards The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Guards
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight Little Prince
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight Little Prince
Firecracker The Log Baby Dragon
Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Little Prince
Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Guards
Firecracker Baby Dragon
The Log
Knight Firecracker Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Guards Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Mega Knight Little Prince

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