My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Hunter Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Inferno Dragon
Zap
Firecracker Battle Ram Inferno Dragon
Barbarian Barrel
Knight Firecracker Battle Ram Hunter Royal Ghost
The Log
Firecracker Battle Ram Hog Rider Hunter
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Hog Rider Hunter Royal Ghost Inferno Dragon
Fireball
Firecracker Battle Ram Hog Rider Hunter Inferno Dragon
Poison
Firecracker Hunter
Lightning
Knight Battle Ram Hunter Inferno Dragon
Rocket
Hog Rider Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Royal Ghost Fireball Battle Ram Hog Rider Hunter Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Royal Ghost Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Hog Rider Fireball Hunter
Firecracker
Knight Hog Rider Battle Ram Inferno Dragon
Fireball
Hog Rider Knight Battle Ram
Battle Ram
Knight Firecracker Fireball Hunter Royal Ghost
Hog Rider
Knight Firecracker Fireball Hunter
Hunter
Knight Battle Ram Hog Rider
Royal Ghost
Battle Ram
Inferno Dragon
Firecracker

Defense Synergies 2 2

Knight
Firecracker Hunter Fireball
Firecracker
Knight Hunter
Fireball
Knight
Battle Ram
Hog Rider
Hunter
Knight Firecracker
Royal Ghost
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Hunter Inferno Dragon Knight Firecracker
Hunter Knight Inferno Dragon
Hunter Inferno Dragon Knight Firecracker
Firecracker Fireball
Fireball Firecracker Hunter Royal Ghost
Hunter Inferno Dragon Firecracker Fireball
Fireball
Hunter Inferno Dragon
Knight Firecracker Hunter Royal Ghost
Knight Firecracker Fireball Hunter Royal Ghost
Hunter Inferno Dragon Firecracker Fireball
Hunter Knight Fireball
Fireball Firecracker Hunter Royal Ghost
Inferno Dragon Knight Hunter
Fireball Hunter Inferno Dragon
Knight Firecracker Fireball Hunter
Fireball Knight Firecracker Hunter Royal Ghost
Hunter Knight Firecracker Fireball Royal Ghost Inferno Dragon
Hunter Inferno Dragon
Royal Ghost Knight Firecracker Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Royal Ghost
Fireball Knight Firecracker Hunter Royal Ghost Inferno Dragon
Knight Hunter
Hunter Knight Fireball
Knight Hunter Inferno Dragon
Firecracker Fireball Hunter
Knight Fireball Hunter
Knight Hunter Inferno Dragon
Knight Firecracker Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Hunter
Fireball
Knight Fireball Hunter
Firecracker Fireball
Knight Firecracker Fireball Hunter Inferno Dragon
Firecracker Fireball Hunter Royal Ghost Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Royal Ghost
Firecracker Fireball Royal Ghost
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Hunter
Firecracker
Fireball Firecracker Hunter
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball Hunter
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball Hunter
Inferno Dragon
Firecracker Fireball Hunter Royal Ghost
Fireball
Fireball Firecracker
Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Fireball Hunter
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker Hunter
Fireball
Fireball Knight Firecracker Hunter
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost

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