My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Wizard Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Witch Giant Skeleton
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Wizard Witch
Firecracker
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Fireball
Knight Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Giant Skeleton Mega Knight
Wizard
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Witch
Knight Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Mini P.E.K.K.A Wizard Witch
Mega Knight
Firecracker Fireball Mini P.E.K.K.A Wizard Witch

Defense Synergies 1 15

Knight
Firecracker Fireball Mini P.E.K.K.A Wizard Witch
Firecracker
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Fireball
Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Knight Firecracker Fireball Wizard Witch
Wizard
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Witch
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Wizard Witch
Mega Knight
Firecracker Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard
Mini P.E.K.K.A Knight Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Knight Giant Skeleton
Mini P.E.K.K.A Witch Knight Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Giant Skeleton Mega Knight
Fireball Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Fireball Giant Skeleton Mega Knight
Mini P.E.K.K.A Witch
Knight Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Witch Knight Firecracker Fireball Wizard Giant Skeleton Mega Knight
Firecracker Fireball Wizard Witch
Mini P.E.K.K.A Mega Knight Knight Fireball Wizard Witch Giant Skeleton
Fireball Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Knight Firecracker Wizard Witch
Wizard Witch Knight Firecracker Fireball Giant Skeleton Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball Witch Giant Skeleton
Fireball Knight Firecracker Mini P.E.K.K.A Wizard Mega Knight
Giant Skeleton Mega Knight Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight Fireball
Giant Skeleton Knight Mini P.E.K.K.A Witch Mega Knight
Firecracker Fireball Wizard Witch
Mini P.E.K.K.A Knight Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight
Giant Skeleton Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A Witch
Witch
Mega Knight Knight Mini P.E.K.K.A Witch Giant Skeleton
Mega Knight Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight Fireball Wizard Witch
Wizard Firecracker Fireball Witch Mega Knight
Witch Knight Firecracker Fireball Mini P.E.K.K.A Giant Skeleton
Mega Knight Firecracker Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Knight Firecracker Fireball Giant Skeleton
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball Wizard
Fireball Firecracker Wizard
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Firecracker Fireball
Giant Skeleton Mega Knight
Firecracker Fireball Wizard
Fireball Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker Mega Knight
Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: