My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Valkyrie Inferno Tower Magic Archer
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Magic Archer Mother Witch
Fireball
Firecracker Inferno Tower Magic Archer Mother Witch
Poison
Firecracker Inferno Tower Magic Archer Mother Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Inferno Tower Magic Archer Mother Witch
Rocket
Valkyrie Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Inferno Tower Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Magic Archer Mother Witch Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Magic Archer Mother Witch
Firecracker
Knight Mini P.E.K.K.A Valkyrie
Fireball
Knight Magic Archer
Mini P.E.K.K.A
Firecracker Valkyrie Magic Archer
Valkyrie
Firecracker Mini P.E.K.K.A Magic Archer Mother Witch
Inferno Tower
Magic Archer
Knight Fireball Mini P.E.K.K.A Valkyrie Mother Witch
Mother Witch
Knight Valkyrie Magic Archer

Defense Synergies 4 15

Knight
Firecracker Inferno Tower Magic Archer Fireball Mini P.E.K.K.A Mother Witch
Firecracker
Knight Valkyrie Mini P.E.K.K.A Inferno Tower
Fireball
Knight Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A
Knight Firecracker Fireball Valkyrie Magic Archer Mother Witch
Valkyrie
Firecracker Fireball Mini P.E.K.K.A Inferno Tower Magic Archer Mother Witch
Inferno Tower
Knight Firecracker Fireball Valkyrie
Magic Archer
Knight Mini P.E.K.K.A Valkyrie Mother Witch
Mother Witch
Knight Mini P.E.K.K.A Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie Inferno Tower Magic Archer
Mini P.E.K.K.A Inferno Tower Knight Firecracker Valkyrie
Mini P.E.K.K.A Inferno Tower Knight Valkyrie
Mini P.E.K.K.A Inferno Tower Knight Firecracker Valkyrie
Firecracker Fireball Mini P.E.K.K.A Valkyrie
Fireball Firecracker Valkyrie Magic Archer Mother Witch
Inferno Tower Firecracker Fireball Magic Archer
Fireball Valkyrie Inferno Tower Magic Archer
Mini P.E.K.K.A Inferno Tower
Knight Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Mother Witch Knight Firecracker Fireball Magic Archer
Inferno Tower Firecracker Fireball Magic Archer
Mini P.E.K.K.A Inferno Tower Knight Fireball Valkyrie
Fireball Valkyrie Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Fireball Mini P.E.K.K.A
Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball Knight Firecracker Valkyrie Magic Archer
Valkyrie Knight Firecracker Fireball Magic Archer Mother Witch
Mini P.E.K.K.A Inferno Tower
Valkyrie Knight Firecracker Fireball Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball Inferno Tower
Fireball Knight Firecracker Mini P.E.K.K.A Valkyrie Magic Archer
Knight Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Knight Fireball Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A Valkyrie
Firecracker Fireball Mother Witch Magic Archer
Mini P.E.K.K.A Knight Fireball Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Valkyrie
Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Magic Archer
Inferno Tower
Knight Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie Inferno Tower
Firecracker Fireball Valkyrie Magic Archer
Inferno Tower Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Magic Archer
Valkyrie Firecracker Fireball Mini P.E.K.K.A Inferno Tower Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Valkyrie
Firecracker Fireball Magic Archer
Fireball Magic Archer
Knight Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Magic Archer
Firecracker Fireball Mother Witch Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball Valkyrie Magic Archer
Fireball Firecracker Magic Archer
Knight Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Magic Archer
Firecracker Fireball Valkyrie Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Fireball
Firecracker Mother Witch Fireball Valkyrie Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer Mother Witch
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Valkyrie Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer

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